Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
parent 3b1c0e84e1
commit 734d056449
14 changed files with 26 additions and 0 deletions

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@@ -16,8 +16,10 @@ namespace CreatureLib::Battling {
void ResetActiveScripts() { _areScriptsInitialized = false; }
public:
virtual size_t ScriptCount() const = 0;
const ScriptAggregator& GetScriptIterator() {
if (!_areScriptsInitialized) {
_scripts.Reserve(ScriptCount());
GetActiveScripts(_scripts);
_scriptsIterator = ScriptAggregator(_scripts);
_areScriptsInitialized = true;