Performance improvement for collecting scripts, by reserving size in ScriptSource.
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@@ -16,8 +16,10 @@ namespace CreatureLib::Battling {
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void ResetActiveScripts() { _areScriptsInitialized = false; }
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public:
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virtual size_t ScriptCount() const = 0;
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const ScriptAggregator& GetScriptIterator() {
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if (!_areScriptsInitialized) {
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_scripts.Reserve(ScriptCount());
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GetActiveScripts(_scripts);
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_scriptsIterator = ScriptAggregator(_scripts);
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_areScriptsInitialized = true;
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