Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
parent 3b1c0e84e1
commit 734d056449
14 changed files with 26 additions and 0 deletions

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@@ -122,6 +122,7 @@ namespace CreatureLib::Battling {
void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); }
const std::unordered_set<Creature*>& GetSeenOpponents() const { return _seenOpponents; }
size_t ScriptCount() const override;
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();
void AddVolatileScript(const ConstString& name);