Performance improvement for collecting scripts, by reserving size in ScriptSource.
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This commit is contained in:
2020-04-25 11:33:25 +02:00
parent 3b1c0e84e1
commit 734d056449
14 changed files with 26 additions and 0 deletions

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@@ -166,6 +166,14 @@ bool Battling::Creature::HasType(uint8_t type) const noexcept {
return std::find(t.begin(), t.end(), type) != t.end();
}
size_t Battling::Creature::ScriptCount() const {
auto c = 3;
if (_side != nullptr) {
c += _side->ScriptCount();
}
return c;
}
void Battling::Creature::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
scripts.Append(ScriptWrapper::FromScript(&_status));