Performance improvement for collecting scripts, by reserving size in ScriptSource.
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@@ -166,6 +166,14 @@ bool Battling::Creature::HasType(uint8_t type) const noexcept {
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return std::find(t.begin(), t.end(), type) != t.end();
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}
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size_t Battling::Creature::ScriptCount() const {
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auto c = 3;
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if (_side != nullptr) {
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c += _side->ScriptCount();
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}
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return c;
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}
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void Battling::Creature::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
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scripts.Append(ScriptWrapper::FromScript(&_status));
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