Performance improvement for collecting scripts, by reserving size in ScriptSource.
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@@ -73,6 +73,8 @@ void BattleSide::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& sc
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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_battle->GetActiveScripts(scripts);
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}
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size_t BattleSide::ScriptCount() const { return _battle->ScriptCount() + 1; }
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uint8_t BattleSide::GetRandomCreatureIndex() {
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// TODO: Consider adding parameter to only get index for available creatures.
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AssertNotNull(_battle)
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