Performance improvement for collecting scripts, by reserving size in ScriptSource.
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@@ -81,6 +81,7 @@ namespace CreatureLib::Battling {
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void SwitchCreature(uint8_t side, uint8_t index, Creature* c);
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bool CanSlotBeFilled(uint8_t side, uint8_t index) const;
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size_t ScriptCount() const override;
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override;
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void ValidateBattleState();
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