Performance improvement for collecting scripts, by reserving size in ScriptSource.
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@@ -85,6 +85,7 @@ bool Battle::CreatureInField(const Creature* creature) const {
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void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
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size_t Battle::ScriptCount() const { return 1; }
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void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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}
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