Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
parent 3b1c0e84e1
commit 734d056449
14 changed files with 26 additions and 0 deletions

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@@ -85,6 +85,7 @@ bool Battle::CreatureInField(const Creature* creature) const {
void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
size_t Battle::ScriptCount() const { return 1; }
void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromSet(&_volatile));
}