Make ExecutingAttack use smart pointers.
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@@ -45,7 +45,7 @@ const ConstString& Battling::Creature::GetActiveTalent() const {
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return _variant->GetTalent(_talentIndex);
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}
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void Battling::Creature::SetBattleData(ArbUt::BorrowedPtr<Battle> battle, BattleSide* side) {
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void Battling::Creature::SetBattleData(ArbUt::BorrowedPtr<Battle> battle, ArbUt::BorrowedPtr<BattleSide> side) {
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_battle = battle;
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_side = side;
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this->ResetActiveScripts();
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