Add C interface for ExecutingAttack.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-04-06 17:05:32 +02:00
parent 9ff5df1b70
commit 70fc8d2d5f
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
4 changed files with 73 additions and 21 deletions

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@ -0,0 +1,52 @@
#include "../../src/Battling/Models/ExecutingAttack.hpp"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export uint8_t CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Creature* const* targets,
size_t targetCount, uint8_t numberHits, Creature* user,
LearnedAttack* attack, Script* script) {
Try(auto ls = List<Creature*>(targets, targets + targetCount);
out = new ExecutingAttack(ls, numberHits, user, attack, script);)
}
export void CreatureLib_ExecutingAttack_Destruct(ExecutingAttack* p) { delete p; }
export uint8_t CreatureLib_ExecutingAttack_GetAttackDataForTarget(ExecutingAttack::TargetData*& out, ExecutingAttack* p,
Creature* target) {
Try(out = p->GetAttackDataForTarget(target);)
}
export bool CreatureLib_ExecutingAttack_IsCreatureTarget(ExecutingAttack* p, Creature* target) {
return p->IsCreatureTarget(target);
}
export Creature* CreatureLib_ExecutingAttack_GetUser(ExecutingAttack* p) { return p->GetUser(); }
export LearnedAttack* CreatureLib_ExecutingAttack_GetAttack(ExecutingAttack* p) { return p->GetAttack(); }
export uint8_t CreatureLib_TargetData_GetHit(ExecutingAttack::HitData*& out, ExecutingAttack::TargetData* p,
uint8_t hit) {
Try(out = p->GetHit(hit);)
}
export uint8_t CreatureLib_TargetData_GetNumberOfHits(ExecutingAttack::TargetData* p) { return p->GetNumberOfHits(); }
export bool CreatureLib_TargetData_IsHit(ExecutingAttack::TargetData* p) { return p->IsHit(); }
#define HITDATA_GET_FUNC(name, returnType) \
export returnType CreatureLib_HitData##_##name(const ExecutingAttack::HitData* p) { return p->name(); }
HITDATA_GET_FUNC(IsCritical, bool);
HITDATA_GET_FUNC(GetBasePower, uint8_t);
HITDATA_GET_FUNC(GetEffectiveness, float);
HITDATA_GET_FUNC(GetDamage, uint32_t);
HITDATA_GET_FUNC(GetType, uint8_t);
#define HITDATA_SET_FUNC(name, type) \
export void CreatureLib_HitData##_##name(ExecutingAttack::HitData* p, type val) { p->name(val); }
HITDATA_SET_FUNC(SetCritical, bool);
HITDATA_SET_FUNC(SetBasePower, uint8_t);
HITDATA_SET_FUNC(SetEffectiveness, float);
HITDATA_SET_FUNC(SetDamage, uint32_t);
HITDATA_SET_FUNC(SetType, uint8_t);
#undef HITDATA_GET_FUNC
#undef HITDATA_SET_FUNC

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@ -5,7 +5,7 @@ using namespace CreatureLib::Library;
export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* name, uint8_t type, export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* name, uint8_t type,
AttackCategory category, uint8_t power, uint8_t accuracy, AttackCategory category, uint8_t power, uint8_t accuracy,
uint8_t baseUsage, AttackTarget target, int8_t priority, uint8_t baseUsage, AttackTarget target, int8_t priority,
int8_t effectChance, const char* effectName, const char* flags[], float effectChance, const char* effectName, const char* flags[],
size_t flagsCount) { size_t flagsCount) {
Try(std::unordered_set<uint32_t> conversedFlags(flagsCount); for (size_t i = 0; i < flagsCount; i++) { Try(std::unordered_set<uint32_t> conversedFlags(flagsCount); for (size_t i = 0; i < flagsCount; i++) {
conversedFlags.insert(ConstString::GetHash(flags[i])); conversedFlags.insert(ConstString::GetHash(flags[i]));
@ -31,7 +31,7 @@ SIMPLE_GET_FUNC(AttackData, GetPriority, int8_t);
export bool CreatureLib_AttackData_HasSecondaryEffect(const AttackData* p) { return p->HasSecondaryEffect(); } export bool CreatureLib_AttackData_HasSecondaryEffect(const AttackData* p) { return p->HasSecondaryEffect(); }
export uint8_t CreatureLib_AttackData_GetSecondaryEffectChance(const AttackData* p) { export float CreatureLib_AttackData_GetSecondaryEffectChance(const AttackData* p) {
return p->GetSecondaryEffect().GetChance(); return p->GetSecondaryEffect().GetChance();
} }

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@ -33,7 +33,7 @@ export bool CreatureLib_CreatureSpecies_TryGetVariant(const CreatureSpecies* p,
return p->TryGetVariant(Arbutils::CaseInsensitiveConstString::GetHash(name), out); return p->TryGetVariant(Arbutils::CaseInsensitiveConstString::GetHash(name), out);
} }
export bool CreatureLib_CreatureSpecies_TryGetVariantWithHash(const CreatureSpecies* p, uint32_t hash, export bool CreatureLib_CreatureSpecies_TryGetVariantWithHash(const CreatureSpecies* p, uint32_t hash,
const SpeciesVariant* out) { const SpeciesVariant*& out) {
return p->TryGetVariant(hash, out); return p->TryGetVariant(hash, out);
} }

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@ -22,19 +22,19 @@ namespace CreatureLib::Battling {
uint8_t _type = 0; uint8_t _type = 0;
public: public:
HitData() {} HitData() noexcept {}
[[nodiscard]] inline bool IsCritical() const { return _critical; } [[nodiscard]] inline bool IsCritical() const noexcept { return _critical; }
[[nodiscard]] inline uint8_t GetBasePower() const { return _basePower; } [[nodiscard]] inline uint8_t GetBasePower() const noexcept { return _basePower; }
[[nodiscard]] inline float GetEffectiveness() const { return _effectiveness; } [[nodiscard]] inline float GetEffectiveness() const noexcept { return _effectiveness; }
[[nodiscard]] inline uint32_t GetDamage() const { return _damage; } [[nodiscard]] inline uint32_t GetDamage() const noexcept { return _damage; }
[[nodiscard]] inline uint8_t GetType() const { return _type; } [[nodiscard]] inline uint8_t GetType() const noexcept { return _type; }
inline void SetCritical(bool value) { _critical = value; } inline void SetCritical(bool value) noexcept { _critical = value; }
inline void SetBasePower(uint8_t value) { _basePower = value; } inline void SetBasePower(uint8_t value) noexcept { _basePower = value; }
inline void SetEffectiveness(float value) { _effectiveness = value; } inline void SetEffectiveness(float value) noexcept { _effectiveness = value; }
inline void SetDamage(uint32_t value) { _damage = value; } inline void SetDamage(uint32_t value) noexcept { _damage = value; }
inline void SetType(uint8_t value) { _type = value; } inline void SetType(uint8_t value) noexcept { _type = value; }
}; };
class TargetData { class TargetData {
@ -51,9 +51,9 @@ namespace CreatureLib::Battling {
HitData* GetHit(uint8_t index) { return &_hits[index]; } HitData* GetHit(uint8_t index) { return &_hits[index]; }
uint8_t GetNumberOfHits() const { return _hits.Count(); } uint8_t GetNumberOfHits() const noexcept { return _hits.Count(); }
bool IsHit() const { return _isHit; } bool IsHit() const noexcept { return _isHit; }
}; };
private: private:
@ -73,17 +73,17 @@ namespace CreatureLib::Battling {
} }
} }
virtual ~ExecutingAttack() { delete _script; }; virtual ~ExecutingAttack() noexcept { delete _script; };
TargetData* GetAttackDataForTarget(Creature* creature) { return &_targets[creature]; } TargetData* GetAttackDataForTarget(Creature* creature) { return &_targets[creature]; }
bool IsCreatureTarget(Creature* creature) { return _targets.Has(creature); } bool IsCreatureTarget(Creature* creature) noexcept { return _targets.Has(creature); }
Dictionary<Creature*, TargetData>& GetTargets() { return _targets; } Dictionary<Creature*, TargetData>& GetTargets() noexcept { return _targets; }
Creature* GetUser() { return _user; } Creature* GetUser() noexcept { return _user; }
LearnedAttack* GetAttack() { return _attack; } LearnedAttack* GetAttack() noexcept { return _attack; }
protected: protected:
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override { void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {