Cleanup of script hooks to reduce clang warnings.
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f1d706b356
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@ -2,7 +2,7 @@
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{ \
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try { \
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auto aggregator = (source)->GetScriptIterator(); \
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ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1; \
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ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next; \
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while (aggregator.GetNext(next)) { \
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if (next->IsSuppressed()) { \
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continue; \
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@ -25,11 +25,11 @@
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try { \
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if (scriptWrapper.HasValue()) { \
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if (scriptWrapper.IsSet()) { \
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for (const auto& sv : scriptWrapper.GetScriptSet()->GetIterator()) { \
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if (sv->IsSuppressed()) { \
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for (const auto& scriptIterator : scriptWrapper.GetScriptSet()->GetIterator()) { \
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if (scriptIterator->IsSuppressed()) { \
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continue; \
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} \
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sv->hookName(__VA_ARGS__); \
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scriptIterator->hookName(__VA_ARGS__); \
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} \
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} else { \
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if (scriptWrapper.GetScript()->get()->IsSuppressed()) { \
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