Implemented and fixed all code required to run at least a single turn.
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This commit is contained in:
2019-12-05 12:56:41 +01:00
parent 5d6ac316eb
commit 6f32d1245b
17 changed files with 171 additions and 58 deletions

View File

@@ -5,12 +5,14 @@
#include "../Flow/ChoiceQueue.hpp"
#include "../Library/BattleLibrary.hpp"
#include "../TurnChoices/BaseTurnChoice.hpp"
#include "BattleParty.hpp"
#include "BattleSide.hpp"
#include "CreatureIndex.hpp"
namespace CreatureLib::Battling {
class Battle : public ScriptSource {
const BattleLibrary* _library;
std::vector<BattleParty> _parties;
uint8_t _numberOfSides;
uint8_t _creaturesPerSide;
std::vector<BattleSide*> _sides;
@@ -21,6 +23,21 @@ namespace CreatureLib::Battling {
ScriptSet _volatile;
public:
Battle(const BattleLibrary* library, std::vector<BattleParty> parties, uint8_t numberOfSides = 2,
uint8_t creaturesPerSide = 1)
: _library(library), _parties(parties), _numberOfSides(numberOfSides), _creaturesPerSide(creaturesPerSide) {
_sides = std::vector<BattleSide*>(numberOfSides);
for (size_t i = 0; i < numberOfSides; i++) {
_sides[i] = new BattleSide(this, creaturesPerSide);
}
}
~Battle() {
for (auto s : _sides) {
delete s;
}
}
[[nodiscard]] const BattleLibrary* GetLibrary() const;
virtual bool CanUse(const BaseTurnChoice* choice);
@@ -40,8 +57,8 @@ namespace CreatureLib::Battling {
[[nodiscard]] bool HasRecalledSlots() const;
void ForceRecall(uint8_t side, uint8_t index);
void FillRecall(uint8_t side, uint8_t, Creature* c);
void SwitchCreature(uint8_t side, uint8_t index, Creature* c);
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override;
};