Adds support for removing volatile script by its hash, checking if Creature has attack by hash.
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@ -99,7 +99,7 @@ namespace CreatureLib::Battling {
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BattleScript* non_null AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* non_null AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* non_null AddVolatileScript(BattleScript* non_null script);
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BattleScript* non_null AddVolatileScript(BattleScript* non_null script);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(u32 keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScriptByHash(u32 keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(BattleScript* non_null script);
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void RemoveVolatileScript(BattleScript* non_null script);
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(u32 keyHash) const { return _volatile.Has(keyHash); }
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bool HasVolatileScript(u32 keyHash) const { return _volatile.Has(keyHash); }
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@ -116,7 +116,7 @@ namespace CreatureLib::Battling {
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BattleScript* non_null AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* non_null AddVolatileScript(const ArbUt::StringView& key);
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BattleScript* non_null AddVolatileScript(BattleScript* non_null script);
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BattleScript* non_null AddVolatileScript(BattleScript* non_null script);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void RemoveVolatileScript(u32 keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScriptByHash(u32 keyHash) { _volatile.Remove(keyHash); }
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void RemoveVolatileScript(BattleScript* non_null script);
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void RemoveVolatileScript(BattleScript* non_null script);
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool HasVolatileScript(u32 keyHash) const { return _volatile.Has(keyHash); }
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bool HasVolatileScript(u32 keyHash) const { return _volatile.Has(keyHash); }
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@ -400,6 +400,7 @@ namespace CreatureLib::Battling {
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BattleScript* Creature::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }
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BattleScript* Creature::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }
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void Creature::RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void Creature::RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
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void Creature::RemoveVolatileScriptByHash(u32 nameHash) { _volatile.Remove(nameHash); }
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void Creature::RemoveVolatileScript(BattleScript* script) { _volatile.Remove(script->GetName()); }
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void Creature::RemoveVolatileScript(BattleScript* script) { _volatile.Remove(script->GetName()); }
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bool Creature::HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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bool Creature::HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
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void Creature::AddAttack(LearnedAttack* attack) {
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void Creature::AddAttack(LearnedAttack* attack) {
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@ -177,6 +177,7 @@ namespace CreatureLib::Battling {
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BattleScript* non_null AddVolatileScript(const ArbUt::StringView& name);
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BattleScript* non_null AddVolatileScript(const ArbUt::StringView& name);
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BattleScript* non_null AddVolatileScript(BattleScript* non_null script);
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BattleScript* non_null AddVolatileScript(BattleScript* non_null script);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name);
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void RemoveVolatileScript(const ArbUt::BasicStringView& name);
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void RemoveVolatileScriptByHash(u32 nameHash);
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void RemoveVolatileScript(BattleScript* non_null script);
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void RemoveVolatileScript(BattleScript* non_null script);
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const;
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bool HasVolatileScript(const ArbUt::BasicStringView& name) const;
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@ -191,6 +192,16 @@ namespace CreatureLib::Battling {
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return false;
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return false;
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}
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}
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bool HasAttackByHash(u32 nameHash) {
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for (auto& a : _attacks) {
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if (a == nullptr)
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continue;
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if (a->GetAttack()->GetName().GetHash() == nameHash)
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return true;
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}
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return false;
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}
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ArbUt::OptionalBorrowedPtr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
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ArbUt::OptionalBorrowedPtr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
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ArbUt::OptionalBorrowedPtr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
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ArbUt::OptionalBorrowedPtr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
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