Implements running from battle.
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This commit is contained in:
2019-12-15 11:52:10 +01:00
parent 0fad615050
commit 6ba708ad12
16 changed files with 160 additions and 54 deletions

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@@ -100,17 +100,22 @@ bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
void Battle::ValidateBattleState() {
bool survivingSideExists = false;
uint8_t result = 0;
for (uint8_t i = 0; i < _sides.size(); i++){
uint8_t winningSide = 0;
for (uint8_t i = 0; i < _sides.size(); i++) {
auto side = _sides[i];
if (!side->IsDefeated()){
if (survivingSideExists){
if (side->HasFled()) {
this->_battleResult = BattleResult::Inconclusive();
this->_hasEnded = true;
return;
}
if (!side->IsDefeated()) {
if (survivingSideExists) {
return;
}
survivingSideExists = true;
result = i;
winningSide = i;
}
}
this->_battleResult = result;
this->_battleResult = BattleResult::Conclusive(winningSide);
this->_hasEnded = true;
}

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@@ -6,6 +6,7 @@
#include "../Library/BattleLibrary.hpp"
#include "../TurnChoices/BaseTurnChoice.hpp"
#include "BattleParty.hpp"
#include "BattleResult.hpp"
#include "BattleSide.hpp"
#include "CreatureIndex.hpp"
@@ -13,20 +14,22 @@ namespace CreatureLib::Battling {
class Battle : public ScriptSource {
const BattleLibrary* _library;
std::vector<BattleParty> _parties;
bool _canFlee;
uint8_t _numberOfSides;
uint8_t _creaturesPerSide;
std::vector<BattleSide*> _sides;
Core::Random _random;
ChoiceQueue* _currentTurnQueue = nullptr;
bool _hasEnded = false;
uint8_t _battleResult = 0;
BattleResult _battleResult = BattleResult::Empty();
ScriptSet _volatile;
public:
Battle(const BattleLibrary* library, std::vector<BattleParty> parties, uint8_t numberOfSides = 2,
uint8_t creaturesPerSide = 1)
: _library(library), _parties(parties), _numberOfSides(numberOfSides), _creaturesPerSide(creaturesPerSide) {
Battle(const BattleLibrary* library, std::vector<BattleParty> parties, bool canFlee = true,
uint8_t numberOfSides = 2, uint8_t creaturesPerSide = 1)
: _library(library), _parties(parties), _canFlee(canFlee), _numberOfSides(numberOfSides),
_creaturesPerSide(creaturesPerSide) {
_sides = std::vector<BattleSide*>(numberOfSides);
for (size_t i = 0; i < numberOfSides; i++) {
_sides[i] = new BattleSide(i, this, creaturesPerSide);
@@ -44,6 +47,8 @@ namespace CreatureLib::Battling {
virtual bool CanUse(const BaseTurnChoice* choice);
virtual bool TrySetChoice(BaseTurnChoice* choice);
bool CanFlee() const { return _canFlee; }
void CheckChoicesSetAndRun();
[[nodiscard]] ChoiceQueue* GetCurrentTurnQueue() const;
@@ -63,7 +68,7 @@ namespace CreatureLib::Battling {
void ValidateBattleState();
inline bool HasEnded() const { return _hasEnded; }
inline uint8_t GetResult() const { return _battleResult; }
inline const BattleResult& GetResult() const { return _battleResult; }
const std::vector<BattleSide*>& GetSides() const { return _sides; }
};

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@@ -0,0 +1,25 @@
#ifndef CREATURELIB_BATTLERESULT_HPP
#define CREATURELIB_BATTLERESULT_HPP
#include <cstdint>
namespace CreatureLib::Battling {
class BattleResult {
bool _conclusiveResult;
uint8_t _winningSide;
BattleResult(bool conclusiveResult, uint8_t winningSide)
: _conclusiveResult(conclusiveResult), _winningSide(winningSide) {}
public:
static BattleResult Inconclusive() { return BattleResult(false, 0); }
static BattleResult Conclusive(uint8_t winner) { return BattleResult(true, winner); }
static BattleResult Empty() { return BattleResult(false, 0); }
/// Whether or not the battle has ended with a conclusive result.
bool IsConclusiveResult() const { return _conclusiveResult; }
/// Get the index of the side that has won the battle. Only valid if the battle has a conclusive result.
uint8_t GetWinningSide() const { return _winningSide; }
};
}
#endif // CREATURELIB_BATTLERESULT_HPP

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@@ -15,6 +15,7 @@ namespace CreatureLib::Battling {
uint8_t _choicesSet = 0;
ScriptSet _volatile;
Battle* _battle;
bool _hasFled = false;
public:
explicit BattleSide(uint8_t index, Battle* battle, uint8_t creaturesPerSide)
@@ -74,6 +75,10 @@ namespace CreatureLib::Battling {
}
return true;
}
bool HasFled() { return _hasFled; }
void MarkAsFled() { _hasFled = true; }
};
}