Fixed Segfault when overriding talent.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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@ -171,10 +171,12 @@ void Battling::Creature::Heal(uint32_t amount, bool canRevive) {
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void Battling::Creature::OverrideActiveTalent(const ArbUt::StringView& talent) {
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_hasOverridenTalent = true;
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if (_activeTalent != nullptr) {
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_activeTalent->OnRemove();
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_overridenTalentName = talent;
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_activeTalent.reset(this->_library->LoadScript(ScriptCategory::Talent, talent));
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}
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_overridenTalentName = talent;
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}
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const std::unordered_set<uint8_t>& Battling::Creature::GetTypes() const noexcept { return _types; }
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@ -46,4 +46,12 @@ TEST_CASE("Increase creature stat boost", "[Library]") {
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delete creature;
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}
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TEST_CASE("Override Creature talent", "[Library]") {
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auto library = TestLibrary::Get();
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auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
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creature->OverrideActiveTalent("foobar");
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REQUIRE(creature->GetActiveTalent() == "foobar");
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delete creature;
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}
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#endif
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