Fixed Segfault when overriding talent.
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@@ -46,4 +46,12 @@ TEST_CASE("Increase creature stat boost", "[Library]") {
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delete creature;
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}
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TEST_CASE("Override Creature talent", "[Library]") {
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auto library = TestLibrary::Get();
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auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
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creature->OverrideActiveTalent("foobar");
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REQUIRE(creature->GetActiveTalent() == "foobar");
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delete creature;
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}
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#endif
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