Implemented better exceptions
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This commit is contained in:
2019-10-31 13:26:56 +01:00
parent ffba5fb24c
commit 65f814b006
9 changed files with 55 additions and 11 deletions

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@@ -1,4 +1,5 @@
#include "TurnHandler.hpp"
#include "../../Core/Exceptions/NotImplementedException.hpp"
void CreatureLib::Battling::TurnHandler::RunTurn(CreatureLib::Battling::ChoiceQueue &queue) {
while (queue.HasNext()){
@@ -14,7 +15,7 @@ void CreatureLib::Battling::TurnHandler::ExecuteChoice(const CreatureLib::Battli
case TurnChoiceKind::Item:
case TurnChoiceKind::Switch:
case TurnChoiceKind::RunAway:
throw "Not implemented";
throw NotImplementedException();
}
}

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@@ -1,5 +1,6 @@
#include "BattleStatCalculator.hpp"
#include "../Models/Creature.hpp"
#include "../../Core/Exceptions/NotImplementedException.hpp"
using namespace CreatureLib;
@@ -49,5 +50,5 @@ uint32_t Battling::BattleStatCalculator::CalculateFlatStat(Battling::Creature *c
}
uint32_t Battling::BattleStatCalculator::CalculateBoostedStat(Battling::Creature *creature, Core::Statistic stat) const{
throw "TODO";
throw NotImplementedException();
}

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@@ -1,4 +1,5 @@
#include "BattleSide.hpp"
#include "../../Core/Exceptions/CreatureException.hpp"
#include <algorithm>
using namespace CreatureLib::Battling;
@@ -25,7 +26,7 @@ const std::vector<const BaseTurnChoice *>& BattleSide::GetChoices() const{
void BattleSide::SetChoice(const BaseTurnChoice *choice) {
auto find = std::find(_creatures.begin(), _creatures.end(), choice->GetUser());
if (find ==_creatures.end())
throw "User not found";
throw CreatureException("User not found");
uint8_t index = std::distance(_creatures.begin(),find);
_choices[index] = choice;
}

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@@ -1,4 +1,5 @@
#include "CreateCreature.hpp"
#include "../../Core/Exceptions/CreatureException.hpp"
#include <utility>
using namespace CreatureLib::Battling;
@@ -67,8 +68,7 @@ CreateCreature *CreateCreature::WithGender(Library::Gender gender) {
CreateCreature *CreateCreature::WithAttack(const std::string& attackName, AttackLearnMethod learnMethod) {
if (_attacks.size() >= _library->GetSettings().GetMaximalMoves())
//TODO: Better exception
throw "";
throw CreatureException("You have already set the maximum amount of allowed moves.");
auto attackData = _library->GetAttackLibrary()->GetAttack(attackName);
_attacks.emplace_back(attackData, learnMethod);