More handling of script hooks.

This commit is contained in:
2019-11-09 12:55:48 +01:00
parent ee14efe22e
commit 658672a246
4 changed files with 44 additions and 34 deletions

View File

@@ -5,7 +5,6 @@
#include <string>
#include <utility>
#include <vector>
#include "Hooks.hpp"
namespace CreatureLib::Battling{
class ExecutingAttack;
@@ -24,9 +23,15 @@ namespace CreatureLib::Battling{
return _name;
}
virtual void OnIncomingAttackFails(ExecutingAttack* attack, Creature* target){};
virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target){};
virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool& result){};
virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target , bool& result){};
virtual void OnAttackMiss(ExecutingAttack* attack, Creature* target){};
virtual void ChangeAttackType(ExecutingAttack* attack, Creature* target, uint8_t hitNumber, uint8_t& type){};
virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber, bool& result){};
virtual void OnSecondaryEffect(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
virtual void OnAfterHits(const ExecutingAttack* attack, Creature* target);
};
}