Make the last couple classes use smart pointers.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-06-02 18:30:37 +02:00
parent 7262ae9e8b
commit 657d646fda
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
10 changed files with 33 additions and 25 deletions

View File

@ -6,18 +6,23 @@ export void CreatureLib_EventData_Destruct(const EventData* p) { delete p; }
#define SIMPLE_GET_FUNC(type, name, returnType) \
export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
#define SIMPLE_GET_FUNC_SMART_PTR(type, name, returnType) \
export returnType CreatureLib_##type##_##name(const type* p) { return p->name().operator->(); }
SIMPLE_GET_FUNC(EventData, GetKind, EventDataKind);
SIMPLE_GET_FUNC(DamageEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC_SMART_PTR(DamageEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC(DamageEvent, GetDamageSource, DamageSource);
SIMPLE_GET_FUNC(DamageEvent, GetOriginalHealth, uint32_t);
SIMPLE_GET_FUNC(DamageEvent, GetNewHealth, uint32_t);
SIMPLE_GET_FUNC(HealEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC_SMART_PTR(HealEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC(HealEvent, GetOriginalHealth, uint32_t);
SIMPLE_GET_FUNC(HealEvent, GetNewHealth, uint32_t);
SIMPLE_GET_FUNC(FaintEvent, GetCreature, Creature*);
SIMPLE_GET_FUNC_SMART_PTR(FaintEvent, GetCreature, Creature*);
export const char* CreatureLib_DisplayTextEvent_GetText(const DisplayTextEvent* p) { return p->GetText().c_str(); }
#undef SIMPLE_GET_FUNC
#undef SIMPLE_GET_FUNC_SMART_PTR

View File

@ -23,7 +23,7 @@ export void CreatureLib_BaseTurnChoice_Destruct(const BaseTurnChoice* p) { delet
export returnType CreatureLib_##type##_##name(const type* p) { return p->name().operator->(); }
SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
SIMPLE_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
SIMPLE_GET_FUNC_SMART_PTR(BaseTurnChoice, GetUser, Creature*)
SIMPLE_GET_FUNC_SMART_PTR(AttackTurnChoice, GetAttack, LearnedAttack*)
SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
@ -38,7 +38,7 @@ export uint8_t CreatureLib_BaseTurnChoice_GetTargetCreatureIndex(const AttackTur
return p->GetTarget().GetCreatureIndex();
}
SIMPLE_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
SIMPLE_GET_FUNC_SMART_PTR(SwitchTurnChoice, GetNewCreature, Creature*)
#undef SIMPLE_GET_FUNC
#undef SIMPLE_GET_FUNC_SMART_PTR

View File

@ -1,8 +1,10 @@
#ifndef CREATURELIB_EVENTDATA_HPP
#define CREATURELIB_EVENTDATA_HPP
#include <Arbutils/Memory/BorrowedPtr.hpp>
#include "../Models/DamageSource.hpp"
#include "EventDataKind.hpp"
namespace CreatureLib::Battling {
// Predeclare some classes.
class Creature;
@ -14,7 +16,7 @@ namespace CreatureLib::Battling {
};
class DamageEvent : public EventData {
Creature* _creature;
ArbUt::BorrowedPtr<Creature> _creature;
DamageSource _damageSource;
uint32_t _originalHealth;
uint32_t _newHealth;
@ -23,33 +25,33 @@ namespace CreatureLib::Battling {
DamageEvent(Creature* c, DamageSource s, uint32_t oHealth, uint32_t newHealth) noexcept
: _creature(c), _damageSource(s), _originalHealth(oHealth), _newHealth(newHealth) {}
EventDataKind GetKind() const noexcept override { return EventDataKind ::Damage; }
Creature* GetCreature() const noexcept { return _creature; }
const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
DamageSource GetDamageSource() const noexcept { return _damageSource; }
uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
uint32_t GetNewHealth() const noexcept { return _newHealth; }
};
class HealEvent : public EventData {
Creature* _creature;
ArbUt::BorrowedPtr<Creature> _creature;
uint32_t _originalHealth;
uint32_t _newHealth;
public:
HealEvent(Creature* c, uint32_t oHealth, uint32_t newHealth) noexcept
HealEvent(ArbUt::BorrowedPtr<Creature> c, uint32_t oHealth, uint32_t newHealth) noexcept
: _creature(c), _originalHealth(oHealth), _newHealth(newHealth) {}
EventDataKind GetKind() const noexcept override { return EventDataKind ::Heal; }
Creature* GetCreature() const noexcept { return _creature; }
const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
uint32_t GetNewHealth() const noexcept { return _newHealth; }
};
class FaintEvent : public EventData {
Creature* _creature;
ArbUt::BorrowedPtr<Creature> _creature;
public:
FaintEvent(Creature* c) noexcept : _creature(c) {}
FaintEvent(ArbUt::BorrowedPtr<Creature> c) noexcept : _creature(c) {}
EventDataKind GetKind() const noexcept override { return EventDataKind ::Faint; }
Creature* GetCreature() const noexcept { return _creature; }
const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
};
class DisplayTextEvent : public EventData {

View File

@ -36,7 +36,7 @@ void BattleSide::SetChoice(BaseTurnChoice* choice) {
_choicesSet++;
}
void BattleSide::SetCreature(Creature* creature, uint8_t index) {
void BattleSide::SetCreature(ArbUt::BorrowedPtr<Creature> creature, uint8_t index) {
auto old = _creatures[index];
if (old != nullptr) {
old->SetOnBattleField(false);

View File

@ -43,7 +43,7 @@ namespace CreatureLib::Battling {
void SetChoice(BaseTurnChoice* choice);
void ResetChoices() noexcept;
void SetCreature(Creature* creature, uint8_t index);
void SetCreature(ArbUt::BorrowedPtr<Creature> creature, uint8_t index);
const ArbUt::BorrowedPtr<Creature>& GetCreature(uint8_t index) const;
bool CreatureOnSide(const ArbUt::BorrowedPtr<Creature>& creature) const;

View File

@ -44,8 +44,9 @@ namespace CreatureLib::Battling {
std::unique_ptr<Script> _script = nullptr;
public:
ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits, Creature* user,
const ArbUt::BorrowedPtr<LearnedAttack>& attack, const std::unique_ptr<Script>& script)
ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits,
ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
const std::unique_ptr<Script>& script)
: _targets(targets.Count()), _numberHits(numberHits),
_hits(std::make_unique<HitData[]>(targets.Count() * numberHits)), _user(user), _attack(attack) {
AssertNotNull(user)

View File

@ -9,16 +9,16 @@ namespace CreatureLib::Battling {
class Creature;
class BaseTurnChoice : public ScriptSource {
Creature* _user;
ArbUt::BorrowedPtr<Creature> _user;
int32_t _randomValue;
protected:
BaseTurnChoice(Creature* user) noexcept : _user(user){};
BaseTurnChoice(ArbUt::BorrowedPtr<Creature> user) noexcept : _user(user){};
public:
virtual ~BaseTurnChoice() = default;
[[nodiscard]] virtual TurnChoiceKind GetKind() const noexcept = 0;
[[nodiscard]] inline Creature* GetUser() const noexcept { return _user; }
[[nodiscard]] inline const ArbUt::BorrowedPtr<Creature>& GetUser() const noexcept { return _user; }
inline void __SetRandomValue(int32_t val) noexcept { _randomValue = val; }
inline int32_t __GetRandomValue() const noexcept { return _randomValue; }

View File

@ -7,7 +7,7 @@
namespace CreatureLib::Battling {
class FleeTurnChoice : public BaseTurnChoice {
public:
FleeTurnChoice(Creature* user) : BaseTurnChoice(user) {}
FleeTurnChoice(ArbUt::BorrowedPtr<Creature> user) : BaseTurnChoice(user) {}
TurnChoiceKind GetKind() const noexcept override { return TurnChoiceKind ::Flee; }
size_t ScriptCount() const override { return GetUser()->ScriptCount(); }

View File

@ -6,7 +6,7 @@
namespace CreatureLib::Battling {
class PassTurnChoice : public BaseTurnChoice {
public:
PassTurnChoice(Creature* c) : BaseTurnChoice(c) {}
PassTurnChoice(ArbUt::BorrowedPtr<Creature> c) : BaseTurnChoice(c) {}
TurnChoiceKind GetKind() const noexcept override { return TurnChoiceKind ::Pass; }
size_t ScriptCount() const override { return GetUser()->ScriptCount(); }

View File

@ -4,15 +4,15 @@
#include "BaseTurnChoice.hpp"
namespace CreatureLib::Battling {
class SwitchTurnChoice : public BaseTurnChoice {
Creature* _newCreature;
ArbUt::BorrowedPtr<Creature> _newCreature;
public:
SwitchTurnChoice(Creature* user, Creature* newCreature) noexcept
SwitchTurnChoice(ArbUt::BorrowedPtr<Creature> user, ArbUt::BorrowedPtr<Creature> newCreature) noexcept
: BaseTurnChoice(user), _newCreature(newCreature) {}
TurnChoiceKind GetKind() const noexcept final { return TurnChoiceKind::Switch; }
inline Creature* GetNewCreature() const noexcept { return _newCreature; }
inline const ArbUt::BorrowedPtr<Creature>& GetNewCreature() const noexcept { return _newCreature; }
size_t ScriptCount() const override { return GetUser()->ScriptCount(); }
protected: