Make the last couple classes use smart pointers.
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@@ -44,8 +44,9 @@ namespace CreatureLib::Battling {
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std::unique_ptr<Script> _script = nullptr;
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public:
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ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits, Creature* user,
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const ArbUt::BorrowedPtr<LearnedAttack>& attack, const std::unique_ptr<Script>& script)
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ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits,
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ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
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const std::unique_ptr<Script>& script)
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: _targets(targets.Count()), _numberHits(numberHits),
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_hits(std::make_unique<HitData[]>(targets.Count() * numberHits)), _user(user), _attack(attack) {
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AssertNotNull(user)
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