Make the last couple classes use smart pointers.
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@@ -1,8 +1,10 @@
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#ifndef CREATURELIB_EVENTDATA_HPP
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#define CREATURELIB_EVENTDATA_HPP
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#include <Arbutils/Memory/BorrowedPtr.hpp>
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#include "../Models/DamageSource.hpp"
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#include "EventDataKind.hpp"
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namespace CreatureLib::Battling {
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// Predeclare some classes.
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class Creature;
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@@ -14,7 +16,7 @@ namespace CreatureLib::Battling {
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};
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class DamageEvent : public EventData {
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Creature* _creature;
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ArbUt::BorrowedPtr<Creature> _creature;
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DamageSource _damageSource;
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uint32_t _originalHealth;
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uint32_t _newHealth;
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@@ -23,33 +25,33 @@ namespace CreatureLib::Battling {
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DamageEvent(Creature* c, DamageSource s, uint32_t oHealth, uint32_t newHealth) noexcept
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: _creature(c), _damageSource(s), _originalHealth(oHealth), _newHealth(newHealth) {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::Damage; }
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Creature* GetCreature() const noexcept { return _creature; }
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const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
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DamageSource GetDamageSource() const noexcept { return _damageSource; }
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uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
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uint32_t GetNewHealth() const noexcept { return _newHealth; }
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};
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class HealEvent : public EventData {
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Creature* _creature;
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ArbUt::BorrowedPtr<Creature> _creature;
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uint32_t _originalHealth;
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uint32_t _newHealth;
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public:
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HealEvent(Creature* c, uint32_t oHealth, uint32_t newHealth) noexcept
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HealEvent(ArbUt::BorrowedPtr<Creature> c, uint32_t oHealth, uint32_t newHealth) noexcept
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: _creature(c), _originalHealth(oHealth), _newHealth(newHealth) {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::Heal; }
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Creature* GetCreature() const noexcept { return _creature; }
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const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
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uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
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uint32_t GetNewHealth() const noexcept { return _newHealth; }
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};
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class FaintEvent : public EventData {
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Creature* _creature;
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ArbUt::BorrowedPtr<Creature> _creature;
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public:
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FaintEvent(Creature* c) noexcept : _creature(c) {}
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FaintEvent(ArbUt::BorrowedPtr<Creature> c) noexcept : _creature(c) {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::Faint; }
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Creature* GetCreature() const noexcept { return _creature; }
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const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
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};
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class DisplayTextEvent : public EventData {
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