Cleaned up Events, added events on species and variant changes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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23
src/Battling/EventHooks/Events/DamageEvent.hpp
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23
src/Battling/EventHooks/Events/DamageEvent.hpp
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#ifndef CREATURELIB_DAMAGEEVENT_HPP
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#define CREATURELIB_DAMAGEEVENT_HPP
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#include "EventData.hpp"
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namespace CreatureLib::Battling {
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class DamageEvent : public EventData {
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ArbUt::BorrowedPtr<Creature> _creature;
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DamageSource _damageSource;
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uint32_t _originalHealth;
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uint32_t _newHealth;
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public:
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DamageEvent(Creature* c, DamageSource s, uint32_t oHealth, uint32_t newHealth) noexcept
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: _creature(c), _damageSource(s), _originalHealth(oHealth), _newHealth(newHealth) {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::Damage; }
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const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
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DamageSource GetDamageSource() const noexcept { return _damageSource; }
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uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
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uint32_t GetNewHealth() const noexcept { return _newHealth; }
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};
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}
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#endif // CREATURELIB_DAMAGEEVENT_HPP
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