Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
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@@ -14,7 +14,7 @@ namespace CreatureLib::Battling {
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static void ExecuteAttackChoice(const AttackTurnChoice* choice);
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static void HandleAttackForTarget(ExecutingAttack& attack, Creature* target, ExecutingAttack::TargetData& targetData);
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public:
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static void RunTurn(ChoiceQueue& queue);
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static void RunTurn(Battle* battle, ChoiceQueue* queue);
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};
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}
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