Added Remove Volatile functions for battle and creatures.
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This commit is contained in:
2020-02-23 11:11:47 +01:00
parent 645ba95bbc
commit 5f891cd4ed
4 changed files with 20 additions and 9 deletions

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@@ -119,3 +119,15 @@ void Battle::ValidateBattleState() {
this->_battleResult = BattleResult::Conclusive(winningSide);
this->_hasEnded = true;
}
void Battle::AddVolatileScript(const std::string& key) {
auto script = _volatile.Get(key);
if (script != nullptr) {
script->Stack();
return;
}
script = _library->LoadScript(ScriptCategory::Battle, key);
return _volatile.Add(script);
}
void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
void Battle::RemoveVolatileScript(const std::string& name) { _volatile.Remove(name); }
void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }