Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
parent 428b318baf
commit 5e6572aca5
24 changed files with 51 additions and 384 deletions

View File

@@ -6,7 +6,7 @@
using namespace CreatureLib;
using namespace Battling;
bool ___ChoiceOrderFunc(const BaseTurnChoice* a, const BaseTurnChoice* b, Core::Random& rand) {
bool ___ChoiceOrderFunc(const BaseTurnChoice* a, const BaseTurnChoice* b, Arbutils::Random& rand) {
auto aKind = a->GetKind();
auto bKind = b->GetKind();
if (aKind != bKind)
@@ -26,7 +26,7 @@ bool ___ChoiceOrderFunc(const BaseTurnChoice* a, const BaseTurnChoice* b, Core::
return randomValue == 0;
}
void TurnOrdering::OrderChoices(std::vector<BaseTurnChoice*>& vec, Core::Random& rand) {
void TurnOrdering::OrderChoices(std::vector<BaseTurnChoice*>& vec, Arbutils::Random& rand) {
auto comp = [&](const BaseTurnChoice* a, const BaseTurnChoice* b) -> bool {
return ___ChoiceOrderFunc(a, b, rand);
};

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@@ -1,14 +1,14 @@
#ifndef CREATURELIB_TURNORDERING_HPP
#define CREATURELIB_TURNORDERING_HPP
#include <Arbutils/Random.hpp>
#include <vector>
#include "../../Core/Random.hpp"
#include "../TurnChoices/BaseTurnChoice.hpp"
namespace CreatureLib::Battling {
class TurnOrdering {
public:
static void OrderChoices(std::vector<BaseTurnChoice*>& vec, CreatureLib::Core::Random& rand);
static void OrderChoices(std::vector<BaseTurnChoice*>& vec, Arbutils::Random& rand);
};
}