Move several classes from Core to Arbutils.
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@@ -6,7 +6,7 @@
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using namespace CreatureLib;
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using namespace Battling;
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bool ___ChoiceOrderFunc(const BaseTurnChoice* a, const BaseTurnChoice* b, Core::Random& rand) {
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bool ___ChoiceOrderFunc(const BaseTurnChoice* a, const BaseTurnChoice* b, Arbutils::Random& rand) {
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auto aKind = a->GetKind();
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auto bKind = b->GetKind();
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if (aKind != bKind)
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@@ -26,7 +26,7 @@ bool ___ChoiceOrderFunc(const BaseTurnChoice* a, const BaseTurnChoice* b, Core::
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return randomValue == 0;
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}
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void TurnOrdering::OrderChoices(std::vector<BaseTurnChoice*>& vec, Core::Random& rand) {
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void TurnOrdering::OrderChoices(std::vector<BaseTurnChoice*>& vec, Arbutils::Random& rand) {
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auto comp = [&](const BaseTurnChoice* a, const BaseTurnChoice* b) -> bool {
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return ___ChoiceOrderFunc(a, b, rand);
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};
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@@ -1,14 +1,14 @@
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#ifndef CREATURELIB_TURNORDERING_HPP
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#define CREATURELIB_TURNORDERING_HPP
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#include <Arbutils/Random.hpp>
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#include <vector>
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#include "../../Core/Random.hpp"
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#include "../TurnChoices/BaseTurnChoice.hpp"
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namespace CreatureLib::Battling {
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class TurnOrdering {
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public:
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static void OrderChoices(std::vector<BaseTurnChoice*>& vec, CreatureLib::Core::Random& rand);
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static void OrderChoices(std::vector<BaseTurnChoice*>& vec, Arbutils::Random& rand);
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};
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}
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@@ -1,7 +1,7 @@
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#ifndef CREATURELIB_BATTLERANDOM_HPP
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#define CREATURELIB_BATTLERANDOM_HPP
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#include "../../Core/Random.hpp"
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#include <Arbutils/Random.hpp>
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namespace CreatureLib::Battling {
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class ExecutingAttack;
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@@ -9,7 +9,7 @@ namespace CreatureLib::Battling {
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class BattleRandom {
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private:
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Core::Random _random;
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Arbutils::Random _random;
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public:
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BattleRandom() : _random() {}
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@@ -19,7 +19,7 @@ namespace CreatureLib::Battling {
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int32_t Get() { return _random.Get(); }
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int32_t Get(int32_t max) { return _random.Get(max); }
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int32_t Get(int32_t min, int32_t max) { return _random.Get(min, max); }
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Core::Random& GetRNG() { return _random; }
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Arbutils::Random& GetRNG() { return _random; }
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};
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}
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@@ -30,7 +30,7 @@ CreateCreature* CreateCreature::WithAttack(const std::string& attackName, Attack
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}
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Creature* CreateCreature::Create() {
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auto rand = Core::Random();
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auto rand = Arbutils::Random();
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auto species = this->_library->GetSpeciesLibrary()->Get(this->_species.c_str());
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auto variant = species->GetVariant(this->_variant);
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int8_t talent;
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@@ -1,8 +1,8 @@
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#ifndef CREATURELIB_SCRIPTRESOLVER_HPP
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#define CREATURELIB_SCRIPTRESOLVER_HPP
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#include <Arbutils/Enum.hpp>
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#include <string>
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#include "../../Core/Enum.hpp"
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#include "Script.hpp"
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#include "ScriptCategory.hpp"
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