Turn SecondaryEffect class into pointer type, owned by AttackData.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -19,7 +19,7 @@ export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* na
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}
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auto effect =
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SecondaryEffect(effectChance, Arbutils::CaseInsensitiveConstString(effectName), effectParameterList);
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new SecondaryEffect(effectChance, Arbutils::CaseInsensitiveConstString(effectName), effectParameterList);
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out = new AttackData(ConstString(name), type, category, power, accuracy, baseUsage, target, priority, effect,
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conversedFlags);
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@ -43,11 +43,11 @@ SIMPLE_GET_FUNC(AttackData, GetPriority, int8_t);
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export bool CreatureLib_AttackData_HasSecondaryEffect(const AttackData* p) { return p->HasSecondaryEffect(); }
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export float CreatureLib_AttackData_GetSecondaryEffectChance(const AttackData* p) {
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return p->GetSecondaryEffect().GetChance();
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return p->GetSecondaryEffect()->GetChance();
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}
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export const char* CreatureLib_AttackData_GetSecondaryEffectName(const AttackData* p) {
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return p->GetSecondaryEffect().GetEffectName().c_str();
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return p->GetSecondaryEffect()->GetEffectName().c_str();
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}
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export bool CreatureLib_AttackData_HasFlag(const AttackData* p, const char* key) {
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@ -172,11 +172,11 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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if (!preventSecondary) {
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auto effect = attackData->GetSecondaryEffect();
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bool hasSecondaryEffect;
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if (effect.GetChance() == -1) {
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if (effect->GetChance() == -1) {
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hasSecondaryEffect = true;
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} else {
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hasSecondaryEffect =
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user->GetBattle()->GetRandom()->EffectChance(effect.GetChance(), attack, target);
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user->GetBattle()->GetRandom()->EffectChance(effect->GetChance(), attack, target);
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}
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if (hasSecondaryEffect) {
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HOOK(OnSecondaryEffect, userSource, attack, target, hitIndex);
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@ -17,7 +17,7 @@ static CreatureLib::Library::AttackData* GetReplacementAttackData() {
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if (_replacementAttackData == nullptr) {
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_replacementAttackData = new CreatureLib::Library::AttackData(
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"replacement"_cnc, 0, CreatureLib::Library::AttackCategory::Physical, 30, 255, 255,
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CreatureLib::Library::AttackTarget::Any, 0, CreatureLib::Library::SecondaryEffect(), {});
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CreatureLib::Library::AttackTarget::Any, 0, new CreatureLib::Library::SecondaryEffect(), {});
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}
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return _replacementAttackData;
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}
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@ -23,10 +23,10 @@ namespace CreatureLib::Battling {
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if (battle != nullptr) {
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if (_attack->GetAttack()->HasSecondaryEffect()) {
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auto library = battle->GetLibrary();
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auto& effect = _attack->GetAttack()->GetSecondaryEffect();
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_attackScript = library->LoadScript(ScriptCategory::Attack, effect.GetEffectName());
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auto effect = _attack->GetAttack()->GetSecondaryEffect();
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_attackScript = library->LoadScript(ScriptCategory::Attack, effect->GetEffectName());
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if (_attackScript != nullptr) {
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_attackScript->OnInitialize(effect.GetParameters());
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_attackScript->OnInitialize(effect->GetParameters());
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}
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}
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}
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@ -5,7 +5,7 @@ CreatureLib::Library::AttackData::AttackData(const ConstString& name, uint8_t ty
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CreatureLib::Library::AttackCategory category, uint8_t power,
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uint8_t accuracy, uint8_t baseUsage,
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CreatureLib::Library::AttackTarget target, int8_t priority,
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SecondaryEffect effect, std::unordered_set<uint32_t> flags)
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const SecondaryEffect* effect, std::unordered_set<uint32_t> flags)
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: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
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_baseUsages(baseUsage), _target(target), _priority(priority), _effect(effect), _flags(std::move(flags)) {}
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@ -21,14 +21,14 @@ namespace CreatureLib::Library {
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uint8_t _baseUsages;
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AttackTarget _target;
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int8_t _priority;
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SecondaryEffect _effect;
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const SecondaryEffect* _effect;
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std::unordered_set<uint32_t> _flags;
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public:
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AttackData(const ConstString& name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy,
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uint8_t baseUsage, AttackTarget target, int8_t priority, SecondaryEffect effect,
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uint8_t baseUsage, AttackTarget target, int8_t priority, const SecondaryEffect* effect,
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std::unordered_set<uint32_t> flags);
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virtual ~AttackData() = default;
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virtual ~AttackData() { delete _effect; };
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inline const ConstString& GetName() const noexcept { return _name; }
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inline const uint8_t GetType() const noexcept { return _type; }
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@ -39,9 +39,9 @@ namespace CreatureLib::Library {
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inline AttackTarget GetTarget() const noexcept { return _target; }
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inline int8_t GetPriority() const noexcept { return _priority; }
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inline bool HasSecondaryEffect() const noexcept {
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return _effect.GetChance() != 0 && _effect.GetEffectName() != ""_cnc;
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return _effect->GetChance() != 0 && _effect->GetEffectName() != ""_cnc;
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}
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inline const SecondaryEffect& GetSecondaryEffect() const noexcept { return _effect; }
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inline const SecondaryEffect* GetSecondaryEffect() const noexcept { return _effect; }
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bool HasFlag(const ConstString& key) const noexcept;
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bool HasFlag(uint32_t keyHash) const noexcept;
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@ -26,9 +26,11 @@ namespace CreatureLib::Library {
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}
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}
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constexpr float GetChance() const noexcept { return _chance; }
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constexpr const Arbutils::CaseInsensitiveConstString& GetEffectName() const noexcept { return _effectName; }
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const List<EffectParameter*>& GetParameters() const noexcept { return _parameters; }
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constexpr inline float GetChance() const noexcept { return _chance; }
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constexpr inline const Arbutils::CaseInsensitiveConstString& GetEffectName() const noexcept {
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return _effectName;
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}
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const inline List<EffectParameter*>& GetParameters() const noexcept { return _parameters; }
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};
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}
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@ -33,14 +33,16 @@ SpeciesLibrary* TestLibrary::BuildSpeciesLibrary() {
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AttackLibrary* TestLibrary::BuildAttackLibrary() {
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auto l = new AttackLibrary();
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l->Insert("standard"_cnc.GetHash(), new AttackData("standard"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, 0, SecondaryEffect(), {}));
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l->Insert("highPriority"_cnc.GetHash(), new AttackData("highPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, 1, SecondaryEffect(), {}));
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AttackTarget::AdjacentOpponent, 0, new SecondaryEffect(), {}));
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l->Insert("highPriority"_cnc.GetHash(),
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new AttackData("highPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, 1, new SecondaryEffect(), {}));
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l->Insert("higherPriority"_cnc.GetHash(),
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new AttackData("higherPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, 2, SecondaryEffect(), {}));
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l->Insert("lowPriority"_cnc.GetHash(), new AttackData("lowPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, -1, SecondaryEffect(), {}));
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AttackTarget::AdjacentOpponent, 2, new SecondaryEffect(), {}));
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l->Insert("lowPriority"_cnc.GetHash(),
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new AttackData("lowPriority"_cnc, 0, AttackCategory::Physical, 20, 100, 30,
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AttackTarget::AdjacentOpponent, -1, new SecondaryEffect(), {}));
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return l;
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}
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