Turn SecondaryEffect class into pointer type, owned by AttackData.
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All checks were successful
continuous-integration/drone/push Build is passing
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@@ -23,10 +23,10 @@ namespace CreatureLib::Battling {
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if (battle != nullptr) {
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if (_attack->GetAttack()->HasSecondaryEffect()) {
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auto library = battle->GetLibrary();
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auto& effect = _attack->GetAttack()->GetSecondaryEffect();
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_attackScript = library->LoadScript(ScriptCategory::Attack, effect.GetEffectName());
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auto effect = _attack->GetAttack()->GetSecondaryEffect();
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_attackScript = library->LoadScript(ScriptCategory::Attack, effect->GetEffectName());
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if (_attackScript != nullptr) {
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_attackScript->OnInitialize(effect.GetParameters());
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_attackScript->OnInitialize(effect->GetParameters());
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}
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}
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}
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