Breaking change: rework of talents.
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@@ -20,8 +20,11 @@ namespace CreatureLib::Battling {
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_weight(variant->GetWeight()), _height(variant->GetHeight()), _nickname(std::move(nickname)),
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_talentIndex(talent), _hasOverridenTalent(false), _attacks(attacks),
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_allowedExperienceGain(allowedExperienceGain) {
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_activeTalent =
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std::unique_ptr<BattleScript>(_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()));
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_activeTalent = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()->GetEffect()));
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if (_activeTalent != nullptr) {
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_activeTalent->OnInitialize(GetActiveTalent()->GetParameters());
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}
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for (auto t : _variant->GetTypes()) {
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_types.push_back(t);
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}
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@@ -65,8 +68,11 @@ namespace CreatureLib::Battling {
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_height = variant->GetHeight();
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// Grab the new active talent.
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_activeTalent =
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std::unique_ptr<BattleScript>(_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()));
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_activeTalent = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()->GetEffect()));
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if (_activeTalent != nullptr) {
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_activeTalent->OnInitialize(GetActiveTalent()->GetParameters());
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}
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// We modify the health of the creature by the change in its max health.
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auto prevHealth = GetBoostedStat(CreatureLib::Library::Statistic::Health);
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@@ -96,9 +102,9 @@ namespace CreatureLib::Battling {
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RecalculateFlatStats();
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}
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const ArbUt::StringView& Creature::GetActiveTalent() const {
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if (_hasOverridenTalent) {
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return _overridenTalentName;
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ArbUt::BorrowedPtr<const Library::Talent> Creature::GetActiveTalent() const {
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if (_hasOverridenTalent && _overridenTalent.HasValue()) {
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return _overridenTalent.GetValue();
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}
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return _variant->GetTalent(_talentIndex);
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}
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@@ -233,7 +239,7 @@ namespace CreatureLib::Battling {
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_activeTalent->OnRemove();
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_activeTalent.reset(this->_library->LoadScript(this, ScriptCategory::Talent, talent));
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}
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_overridenTalentName = talent;
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_overridenTalent = _library->GetStaticLib()->GetTalentLibrary()->Get(talent);
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}
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const std::vector<uint8_t>& Creature::GetTypes() const noexcept { return _types; }
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@@ -384,7 +390,7 @@ namespace CreatureLib::Battling {
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c->_activeTalent = std::unique_ptr<BattleScript>(_activeTalent->Clone(c));
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}
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c->_hasOverridenTalent = _hasOverridenTalent;
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c->_overridenTalentName = _overridenTalentName;
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c->_overridenTalent = _overridenTalent;
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if (_status != nullptr) {
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c->_status = std::unique_ptr<BattleScript>(_status->Clone(c));
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}
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@@ -56,7 +56,7 @@ namespace CreatureLib::Battling {
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std::unique_ptr<BattleScript> _activeTalent = {};
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bool _hasOverridenTalent = false;
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ArbUt::StringView _overridenTalentName = {};
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ArbUt::OptionalBorrowedPtr<const Library::Talent> _overridenTalent = {};
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ArbUt::OptionalUniquePtrList<LearnedAttack> _attacks = {};
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bool _allowedExperienceGain = {};
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@@ -144,7 +144,7 @@ namespace CreatureLib::Battling {
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}
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inline void SetNickname(std::string nickname) noexcept { _nickname = nickname; }
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const CreatureLib::Library::TalentIndex& GetRealTalent() const noexcept { return _talentIndex; }
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const ArbUt::StringView& GetActiveTalent() const;
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ArbUt::BorrowedPtr<const Library::Talent> GetActiveTalent() const;
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/// Are we allowed to use this creature in a battle?
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[[nodiscard]] virtual bool IsUsable() const noexcept;
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@@ -9,16 +9,17 @@ namespace CreatureLib::Library {
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uint32_t _baseExperience;
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ArbUt::List<uint8_t> _types;
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Library::StatisticSet<uint16_t> _baseStatistics;
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ArbUt::List<ArbUt::StringView> _talents;
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ArbUt::List<ArbUt::StringView> _secretTalents;
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ArbUt::List<ArbUt::BorrowedPtr<const Talent>> _talents;
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ArbUt::List<ArbUt::BorrowedPtr<const Talent>> _secretTalents;
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std::unique_ptr<const LearnableAttacks> _attacks;
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std::unordered_set<uint32_t> _flags;
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public:
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impl(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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ArbUt::List<uint8_t> types, Library::StatisticSet<uint16_t> baseStats,
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ArbUt::List<ArbUt::StringView> talents, ArbUt::List<ArbUt::StringView> secretTalents,
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const LearnableAttacks* attacks, std::unordered_set<uint32_t> flags)
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ArbUt::List<ArbUt::BorrowedPtr<const Talent>> talents,
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ArbUt::List<ArbUt::BorrowedPtr<const Talent>> secretTalents, const LearnableAttacks* attacks,
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std::unordered_set<uint32_t> flags)
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: _name(name), _height(height), _weight(weight), _baseExperience(baseExperience),
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_types(std::move((types))), _baseStatistics(baseStats), _talents(std::move(talents)),
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_secretTalents(std::move(secretTalents)), _attacks(attacks), _flags(std::move(flags)){};
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@@ -36,7 +37,7 @@ namespace CreatureLib::Library {
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}
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[[nodiscard]] inline size_t GetTalentCount() const noexcept { return _talents.Count(); }
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[[nodiscard]] inline size_t GetSecretTalentCount() const noexcept { return _secretTalents.Count(); }
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[[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const {
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[[nodiscard]] const ArbUt::BorrowedPtr<const Talent>& GetTalent(const TalentIndex& index) const {
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if (index.IsSecret() && _secretTalents.Count() > 0) {
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auto i = index.GetIndex();
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if (i > _secretTalents.Count()) {
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@@ -50,7 +51,7 @@ namespace CreatureLib::Library {
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}
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return _talents.At(i);
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}
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talent) const {
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::BorrowedPtr<Talent>& talent) const {
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for (size_t i = 0; i < _talents.Count(); i++) {
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if (_talents.At(i) == talent) {
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return TalentIndex(false, i);
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@@ -63,6 +64,19 @@ namespace CreatureLib::Library {
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}
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THROW("The given talent is not a valid talent for this creature.");
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}
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talentName) const {
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for (size_t i = 0; i < _talents.Count(); i++) {
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if (_talents.At(i)->GetName() == talentName) {
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return TalentIndex(false, i);
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}
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}
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for (size_t i = 0; i < _secretTalents.Count(); i++) {
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if (_secretTalents.At(i)->GetName() == talentName) {
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return TalentIndex(true, i);
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}
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}
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THROW("The given talent name is not a valid talent for this creature.");
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}
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[[nodiscard]] inline ArbUt::BorrowedPtr<const CreatureLib::Library::LearnableAttacks>
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GetLearnableAttacks() const {
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@@ -71,8 +85,12 @@ namespace CreatureLib::Library {
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[[nodiscard]] inline TalentIndex GetRandomTalent(ArbUt::Random& rand) const noexcept {
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return TalentIndex(false, rand.Get(_talents.Count()));
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}
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetTalents() const { return _talents; }
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetSecretTalents() const { return _secretTalents; }
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[[nodiscard]] inline const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& GetTalents() const {
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return _talents;
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}
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[[nodiscard]] inline const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& GetSecretTalents() const {
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return _secretTalents;
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}
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inline bool HasFlag(const ArbUt::StringView& key) const noexcept {
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return this->_flags.find(key) != this->_flags.end();
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@@ -84,9 +102,9 @@ namespace CreatureLib::Library {
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SpeciesVariant::SpeciesVariant(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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const ArbUt::List<uint8_t>& types, StatisticSet<uint16_t> baseStats,
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const ArbUt::List<ArbUt::StringView>& talents,
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const ArbUt::List<ArbUt::StringView>& secretTalents, const LearnableAttacks* attacks,
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const std::unordered_set<uint32_t>& flags)
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const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& talents,
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const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& secretTalents,
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const LearnableAttacks* attacks, const std::unordered_set<uint32_t>& flags)
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: _impl(new impl(name, height, weight, baseExperience, types, baseStats, talents, secretTalents, attacks,
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flags)) {}
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SpeciesVariant::~SpeciesVariant() = default;
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@@ -105,18 +123,21 @@ namespace CreatureLib::Library {
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ImplGetter(size_t, GetTalentCount);
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ImplGetter(size_t, GetSecretTalentCount);
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const ArbUt::StringView& SpeciesVariant::GetTalent(const TalentIndex& index) const {
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const ArbUt::BorrowedPtr<const Talent>& SpeciesVariant::GetTalent(const TalentIndex& index) const {
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return _impl->GetTalent(index);
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}
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TalentIndex SpeciesVariant::GetTalentIndex(const ArbUt::StringView& talent) const {
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TalentIndex SpeciesVariant::GetTalentIndex(const ArbUt::BorrowedPtr<Talent>& talent) const {
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return _impl->GetTalentIndex(talent);
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}
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TalentIndex SpeciesVariant::GetTalentIndex(const ArbUt::StringView& talentName) const {
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return _impl->GetTalentIndex(talentName);
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}
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ImplGetter(ArbUt::BorrowedPtr<const LearnableAttacks>, GetLearnableAttacks);
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TalentIndex SpeciesVariant::GetRandomTalent(ArbUt::Random& rand) const noexcept {
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return _impl->GetRandomTalent(rand);
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}
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ImplGetter(const ArbUt::List<ArbUt::StringView>&, GetTalents);
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ImplGetter(const ArbUt::List<ArbUt::StringView>&, GetSecretTalents);
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ImplGetter(const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>&, GetTalents);
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ImplGetter(const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>&, GetSecretTalents);
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bool SpeciesVariant::HasFlag(const ArbUt::StringView& key) const noexcept { return _impl->HasFlag(key); }
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bool SpeciesVariant::HasFlag(uint32_t keyHash) const noexcept { return _impl->HasFlag(keyHash); }
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@@ -3,6 +3,7 @@
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#include "../StatisticSet.hpp"
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#include "LearnableAttacks.hpp"
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#include "Talent.hpp"
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#include "TalentIndex.hpp"
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namespace CreatureLib::Library {
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@@ -28,9 +29,9 @@ namespace CreatureLib::Library {
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/// @param flags A set of flags for use by the developer. These can be used for easy grouping.
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SpeciesVariant(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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const ArbUt::List<uint8_t>& types, Library::StatisticSet<uint16_t> baseStats,
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const ArbUt::List<ArbUt::StringView>& talents,
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const ArbUt::List<ArbUt::StringView>& secretTalents, const LearnableAttacks* attacks,
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const std::unordered_set<uint32_t>& flags = {});
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const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& talents,
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const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& secretTalents,
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const LearnableAttacks* attacks, const std::unordered_set<uint32_t>& flags = {});
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virtual ~SpeciesVariant();
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/// @brief Returns the unique name of the variant.
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@@ -70,11 +71,15 @@ namespace CreatureLib::Library {
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/// @brief Returns a talent name at a specified TalentIndex.
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/// @param index Whether it's a secret talent, and which index to get.
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/// @return The name of the talent at the given TalentIndex.
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[[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const;
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/// @brief Search for the index of a talent with a name.
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/// @param talent The name that's being looked for.
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[[nodiscard]] const ArbUt::BorrowedPtr<const Talent>& GetTalent(const TalentIndex& index) const;
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/// @brief Search for the index of a specific talent.
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/// @param talent The talent that's being looked for.
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/// @return The index of the talent.
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talent) const;
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::BorrowedPtr<Talent>& talent) const;
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/// @brief Search for the index of a talent with a name.
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/// @param talentName The name that's being looked for.
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/// @return The index of the talent.
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talentName) const;
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/// @brief Returns the attacks the variant can learn.
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/// @return The attacks the variant can learn.
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@@ -85,10 +90,10 @@ namespace CreatureLib::Library {
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[[nodiscard]] TalentIndex GetRandomTalent(ArbUt::Random& rand) const noexcept;
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/// @brief Returns a list of talents of the variant.
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/// @return A list of talents of the variant.
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[[nodiscard]] const ArbUt::List<ArbUt::StringView>& GetTalents() const noexcept;
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[[nodiscard]] const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& GetTalents() const noexcept;
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/// @brief Returns a list of secret talents of the variant.
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/// @return A list of secret talents of the variant.
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[[nodiscard]] const ArbUt::List<ArbUt::StringView>& GetSecretTalents() const noexcept;
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[[nodiscard]] const ArbUt::List<ArbUt::BorrowedPtr<const Talent>>& GetSecretTalents() const noexcept;
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/// @brief Checks whether the species has a specific flag.
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/// @param key The flag to check for.
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25
src/Library/CreatureData/Talent.hpp
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25
src/Library/CreatureData/Talent.hpp
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@@ -0,0 +1,25 @@
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#ifndef CREATURELIB_TALENT_HPP
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#define CREATURELIB_TALENT_HPP
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#include <Arbutils/Collections/List.hpp>
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#include <Arbutils/StringView.hpp>
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#include <utility>
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#include "../EffectParameter.hpp"
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namespace CreatureLib::Library {
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class Talent {
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public:
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Talent(const ArbUt::StringView& name, const ArbUt::StringView& effect, ArbUt::List<EffectParameter*> parameters)
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: _name(name), _effect(effect), _parameters(std::move(parameters)) {}
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[[nodiscard]] inline const ArbUt::StringView& GetName() const noexcept { return _name; }
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[[nodiscard]] inline const ArbUt::StringView& GetEffect() const noexcept { return _effect; }
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[[nodiscard]] inline const ArbUt::List<EffectParameter*>& GetParameters() const noexcept { return _parameters; }
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private:
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ArbUt::StringView _name;
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ArbUt::StringView _effect;
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ArbUt::List<EffectParameter*> _parameters;
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};
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}
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#endif // CREATURELIB_TALENT_HPP
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@@ -4,13 +4,14 @@ CreatureLib::Library::DataLibrary::DataLibrary(LibrarySettings* settings, Creatu
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CreatureLib::Library::AttackLibrary* attacks,
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CreatureLib::Library::ItemLibrary* items,
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CreatureLib::Library::GrowthRateLibrary* growthRates,
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TypeLibrary* typeLibrary)
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TypeLibrary* typeLibrary, TalentLibrary* talentLibrary)
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: _settings(settings), _species(species), _attacks(attacks), _items(items), _growthRates(growthRates),
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_typeLibrary(typeLibrary) {
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_typeLibrary(typeLibrary), _talentLibrary(talentLibrary) {
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EnsureNotNull(_settings)
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EnsureNotNull(_species)
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EnsureNotNull(_attacks)
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EnsureNotNull(_items)
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EnsureNotNull(_growthRates)
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EnsureNotNull(_typeLibrary)
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EnsureNotNull(_talentLibrary)
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}
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@@ -6,6 +6,7 @@
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#include "ItemLibrary.hpp"
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#include "LibrarySettings.hpp"
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#include "SpeciesLibrary.hpp"
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#include "TalentLibrary.hpp"
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#include "TypeLibrary.hpp"
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namespace CreatureLib::Library {
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@@ -20,11 +21,13 @@ namespace CreatureLib::Library {
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std::unique_ptr<const ItemLibrary> _items;
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std::unique_ptr<const GrowthRateLibrary> _growthRates;
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std::unique_ptr<const TypeLibrary> _typeLibrary;
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std::unique_ptr<const TalentLibrary> _talentLibrary;
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public:
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DataLibrary(LibrarySettings* settings, CreatureLib::Library::SpeciesLibrary* species,
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CreatureLib::Library::AttackLibrary* attacks, CreatureLib::Library::ItemLibrary* items,
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CreatureLib::Library::GrowthRateLibrary* growthRates, TypeLibrary* typeLibrary);
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CreatureLib::Library::GrowthRateLibrary* growthRates, TypeLibrary* typeLibrary,
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TalentLibrary* talentLibrary);
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virtual ~DataLibrary() {}
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@@ -46,6 +49,9 @@ namespace CreatureLib::Library {
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[[nodiscard]] inline const std::unique_ptr<const TypeLibrary>& GetTypeLibrary() const noexcept {
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return _typeLibrary;
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}
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[[nodiscard]] inline const std::unique_ptr<const TalentLibrary>& GetTalentLibrary() const noexcept {
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return _talentLibrary;
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}
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};
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}
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14
src/Library/TalentLibrary.hpp
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14
src/Library/TalentLibrary.hpp
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@@ -0,0 +1,14 @@
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#ifndef CREATURELIB_TALENTLIBRARY_HPP
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#define CREATURELIB_TALENTLIBRARY_HPP
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#include "BaseLibrary.hpp"
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#include "CreatureData/Talent.hpp"
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namespace CreatureLib::Library {
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class TalentLibrary : public BaseLibrary<Talent> {
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public:
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explicit TalentLibrary(size_t initialCapacity = 32) : BaseLibrary(initialCapacity){};
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};
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}
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#endif // CREATURELIB_TALENTLIBRARY_HPP
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