Breaking change: rework of talents.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2021-11-15 12:04:45 +01:00
parent 33d384c464
commit 59313e6da8
15 changed files with 152 additions and 67 deletions

View File

@@ -79,8 +79,8 @@ export uint8_t CreatureLib_Creature_RestoreAllAttackUses(Creature* p) { Try(p->R
export bool CreatureLib_Creature_GetRealTalentIsSecret(const Creature* p) { return p->GetRealTalent().IsSecret(); }
export bool CreatureLib_Creature_GetRealTalentIndex(const Creature* p) { return p->GetRealTalent().GetIndex(); }
export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const char*& out) {
Try(out = p->GetActiveTalent().c_str();)
export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const CreatureLib::Library::Talent*& out) {
Try(out = p->GetActiveTalent().GetRaw();)
}
export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
Try(p->OverrideActiveTalent(ArbUt::StringView(talent));)