Breaking change: rework of talents.
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@@ -79,8 +79,8 @@ export uint8_t CreatureLib_Creature_RestoreAllAttackUses(Creature* p) { Try(p->R
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export bool CreatureLib_Creature_GetRealTalentIsSecret(const Creature* p) { return p->GetRealTalent().IsSecret(); }
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export bool CreatureLib_Creature_GetRealTalentIndex(const Creature* p) { return p->GetRealTalent().GetIndex(); }
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export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const char*& out) {
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Try(out = p->GetActiveTalent().c_str();)
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export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const CreatureLib::Library::Talent*& out) {
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Try(out = p->GetActiveTalent().GetRaw();)
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}
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export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
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Try(p->OverrideActiveTalent(ArbUt::StringView(talent));)
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