Adds more script hooks
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f6415fba27
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@ -77,10 +77,15 @@ void TurnHandler::ExecuteAttackChoice(AttackTurnChoice *choice) {
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}
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}
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//HOOK: check if attack fails
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//HOOK: check if attack fails
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bool fail = false;
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HOOK(FailAttack, attack, attack, fail);
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if (fail){
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//TODO: Fail handling.
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return;
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}
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//HOOK: Check if attack stops after decreasing PP
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HOOK(StopBeforeAttack, attack, attack);
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HOOK(OnBeforeAttack, attack, attack);
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//HOOK: On Before Attack
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for (auto& kv: attack->GetTargets()){
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for (auto& kv: attack->GetTargets()){
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HandleAttackForTarget(attack, kv.first, kv.second);
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HandleAttackForTarget(attack, kv.first, kv.second);
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@ -29,6 +29,9 @@ namespace CreatureLib::Battling{
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virtual void ChangeAttack(AttackTurnChoice* choice, std::string& attack){};
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virtual void ChangeAttack(AttackTurnChoice* choice, std::string& attack){};
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virtual void PreventAttack(ExecutingAttack* attack,bool& result){};
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virtual void PreventAttack(ExecutingAttack* attack,bool& result){};
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virtual void FailAttack(ExecutingAttack* attack, bool& failed){};
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virtual void StopBeforeAttack(ExecutingAttack* attack){};
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virtual void OnBeforeAttack(ExecutingAttack* attack){};
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virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool& result){};
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virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool& result){};
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virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target , bool& result){};
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virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target , bool& result){};
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