Better handling of filling empty slots.
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@@ -7,6 +7,17 @@ using namespace CreatureLib::Battling;
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bool BattleSide::AllChoicesSet() const { return _choicesSet == _creaturesPerSide; }
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bool BattleSide::AllPossibleSlotsFilled() const {
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for (size_t i = 0; i < _creatures.size(); i++) {
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auto c = _creatures[i];
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if (c == nullptr || c->IsFainted()) {
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if (_battle->CanSlotBeFilled(_index, i))
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return false;
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}
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}
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return true;
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}
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void BattleSide::ResetChoices() {
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_choicesSet = 0;
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for (uint8_t i = 0; i < _creaturesPerSide; i++) {
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