Better handling of filling empty slots.
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This commit is contained in:
2019-12-07 12:13:12 +01:00
parent 345af31464
commit 57f16bc420
10 changed files with 80 additions and 31 deletions

View File

@@ -26,6 +26,9 @@ bool Battle::TrySetChoice(BaseTurnChoice* choice) {
void Battle::CheckChoicesSetAndRun() {
for (auto side : _sides) {
if (!side->AllPossibleSlotsFilled()) {
return;
}
if (!side->AllChoicesSet()) {
return;
}
@@ -34,8 +37,11 @@ void Battle::CheckChoicesSetAndRun() {
auto i = 0;
for (auto side : _sides) {
for (BaseTurnChoice* choice : side->GetChoices()) {
if (choice == nullptr) {
throw CreatureException("Choice was null");
}
if (choice->GetKind() == TurnChoiceKind::Attack) {
auto attack = dynamic_cast<const AttackTurnChoice*>(choice)->GetAttack();
auto attack = (dynamic_cast<AttackTurnChoice*>((choice)))->GetAttack();
uint8_t uses = 1;
// HOOK: change number of uses needed.
if (attack->GetRemainingUses() < uses) {
@@ -70,23 +76,21 @@ bool Battle::CreatureInField(const Creature* creature) const {
return false;
}
bool Battle::HasRecalledSlots() const { return _numberOfRecalledSlots > 0; }
void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
void Battle::ForceRecall(uint8_t side, uint8_t index) {
_numberOfRecalledSlots++;
// TODO: Switch out.
}
void Battle::FillRecall(uint8_t side, uint8_t, Creature* c) {
_numberOfRecalledSlots--;
// TODO: switch in.
if (_numberOfRecalledSlots == 0 && _currentTurnQueue != nullptr) {
TurnHandler::RunTurn(this, _currentTurnQueue);
}
}
void Battle::FillEmptySlot(uint8_t side, uint8_t index, Creature* c) { _sides[side]->SetCreature(c, index); }
void Battle::GetActiveScripts(std::vector<ScriptWrapper>& scripts) { scripts.emplace_back(&_volatile); }
void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
auto side = this->_sides[sideIndex];
side->SetCreature(c, index);
}
bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
for (const auto& party : _parties) {
if (party.IsResponsibleForIndex(side, index)) {
if (party.HasCreaturesNotInField())
return true;
}
}
return false;
}