Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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continuous-integration/drone/push Build is passing
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657d646fda
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@ -89,28 +89,28 @@ void TurnHandler::ExecuteAttackChoice(ArbUt::BorrowedPtr<AttackTurnChoice> choic
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}
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HOOK_LOCAL(OnBeforeAttack, attack, &attack);
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for (auto& t : attack.GetTargets()) {
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HandleAttackForTarget(&attack, t.GetRaw());
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for (uint8_t i = 0; i < attack.GetTargetCount(); i++) {
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HandleAttackForTarget(&attack, attack.GetTargets()[0]);
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}
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}
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void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* target) {
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void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::BorrowedPtr<Creature>& target) {
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auto user = attack->GetUser();
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AssertNotNull(user)
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AssertNotNull(target)
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ScriptSource* targetSource = target;
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ScriptSource* userSource = attack;
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auto targetSource = target;
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auto userSource = attack;
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bool fail = false;
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HOOK(FailIncomingAttack, targetSource, attack, target, &fail);
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HOOK(FailIncomingAttack, targetSource, attack, target.GetRaw(), &fail);
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if (fail) {
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// TODO: Fail handling.
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return;
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}
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bool invulnerable = false;
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HOOK(IsInvulnerable, targetSource, attack, target, &invulnerable);
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HOOK(IsInvulnerable, targetSource, attack, target.GetRaw(), &invulnerable);
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if (invulnerable) {
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// TODO: We should probably do something when a target is invulnerable.
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return;
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@ -118,7 +118,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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auto numberOfHits = attack->GetNumberOfHits();
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if (numberOfHits == 0) {
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HOOK(OnAttackMiss, targetSource, attack, target);
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HOOK(OnAttackMiss, targetSource, attack, target.GetRaw());
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return;
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}
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@ -126,7 +126,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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auto library = user->GetBattle()->GetLibrary();
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AssertNotNull(library)
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auto& dmgLibrary = library->GetDamageLibrary();
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auto hitIterator = attack->GetTargetIteratorBegin(target);
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auto hitIterator = attack->GetTargetIteratorBegin(target.GetRaw());
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for (uint8_t hitIndex = 0; hitIndex < numberOfHits; hitIndex++) {
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if (user->IsFainted()) {
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break;
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@ -136,14 +136,14 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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}
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auto& hit = hitIterator[hitIndex];
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uint8_t hitType = hit.GetType();
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HOOK(ChangeAttackType, targetSource, attack, target, hitIndex, &hitType);
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HOOK(ChangeAttackType, targetSource, attack, target.GetRaw(), hitIndex, &hitType);
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hit.SetType(hitType);
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auto effectiveness = library->GetTypeLibrary()->GetEffectiveness(hitType, target->GetTypes());
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HOOK(ChangeEffectiveness, attack, attack, target, hitIndex, &effectiveness)
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HOOK(ChangeEffectiveness, attack, attack, target.GetRaw(), hitIndex, &effectiveness)
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hit.SetEffectiveness(effectiveness);
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hit.SetCritical(library->GetMiscLibrary()->IsCritical(attack, target, hitIndex));
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hit.SetBasePower(dmgLibrary->GetBasePower(attack, target, hitIndex, hit));
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hit.SetDamage(dmgLibrary->GetDamage(attack, target, hitIndex, hit));
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hit.SetCritical(library->GetMiscLibrary()->IsCritical(attack, target.GetRaw(), hitIndex));
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hit.SetBasePower(dmgLibrary->GetBasePower(attack, target.GetRaw(), hitIndex, hit));
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hit.SetDamage(dmgLibrary->GetDamage(attack, target.GetRaw(), hitIndex, hit));
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if (attackData->GetCategory() == Library::AttackCategory::Status) {
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if (attackData->HasSecondaryEffect()) {
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@ -153,10 +153,10 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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hasSecondaryEffect = true;
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} else {
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hasSecondaryEffect =
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user->GetBattle()->GetRandom()->EffectChance(effect->GetChance(), attack, target);
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user->GetBattle()->GetRandom()->EffectChance(effect->GetChance(), attack, target.GetRaw());
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}
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if (hasSecondaryEffect) {
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HOOK(OnSecondaryEffect, userSource, attack, target, hitIndex);
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HOOK(OnSecondaryEffect, userSource, attack, target.GetRaw(), hitIndex);
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}
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}
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} else {
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@ -170,18 +170,18 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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if (attackData->HasSecondaryEffect()) {
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bool preventSecondary = false;
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HOOK(PreventSecondaryEffects, targetSource, attack, target, hitIndex, &preventSecondary);
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HOOK(PreventSecondaryEffects, targetSource, attack, target.GetRaw(), hitIndex, &preventSecondary);
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if (!preventSecondary) {
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auto& effect = attackData->GetSecondaryEffect();
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bool hasSecondaryEffect;
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if (effect->GetChance() == -1) {
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hasSecondaryEffect = true;
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} else {
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hasSecondaryEffect =
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user->GetBattle()->GetRandom()->EffectChance(effect->GetChance(), attack, target);
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hasSecondaryEffect = user->GetBattle()->GetRandom()->EffectChance(effect->GetChance(),
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attack, target.GetRaw());
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}
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if (hasSecondaryEffect) {
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HOOK(OnSecondaryEffect, userSource, attack, target, hitIndex);
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HOOK(OnSecondaryEffect, userSource, attack, target.GetRaw(), hitIndex);
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}
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}
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}
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@ -190,7 +190,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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}
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if (!user->IsFainted()) {
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HOOK(OnAfterHits, userSource, attack, target);
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HOOK(OnAfterHits, userSource, attack, target.GetRaw());
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}
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}
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@ -14,7 +14,7 @@ namespace CreatureLib::Battling {
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static void ExecuteChoice(ArbUt::BorrowedPtr<BaseTurnChoice> choice);
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static void ExecuteAttackChoice(ArbUt::BorrowedPtr<AttackTurnChoice> choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target);
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static void HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::BorrowedPtr<Creature>& target);
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static void ExecuteSwitchChoice(ArbUt::BorrowedPtr<SwitchTurnChoice> choice);
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static void ExecuteFleeChoice(ArbUt::BorrowedPtr<FleeTurnChoice> choice);
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@ -36,7 +36,8 @@ namespace CreatureLib::Battling {
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};
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private:
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ArbUt::List<ArbUt::BorrowedPtr<Creature>> _targets;
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const ArbUt::BorrowedPtr<Creature>* _targets;
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uint8_t _targetCount;
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uint8_t _numberHits;
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std::unique_ptr<HitData[]> _hits;
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ArbUt::BorrowedPtr<Creature> _user;
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@ -47,13 +48,10 @@ namespace CreatureLib::Battling {
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ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits,
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ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
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const std::unique_ptr<Script>& script)
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: _targets(targets.Count()), _numberHits(numberHits),
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: _targets(targets.RawData()), _targetCount(targets.Count()), _numberHits(numberHits),
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_hits(std::make_unique<HitData[]>(targets.Count() * numberHits)), _user(user), _attack(attack) {
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AssertNotNull(user)
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AssertNotNull(attack)
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for (auto target : targets) {
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_targets.Append(target);
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}
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// Take ownership of the script of the attack choice, and give attack choice our initial nullptr.
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_script.swap(const_cast<std::unique_ptr<Script>&>(script));
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}
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@ -63,7 +61,7 @@ namespace CreatureLib::Battling {
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virtual ~ExecutingAttack() noexcept = default;
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HitData& GetHitData(Creature* creature, uint8_t hit) {
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for (size_t i = 0; i < _targets.Count(); i++) {
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for (uint8_t i = 0; i < _targetCount; i++) {
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if (_targets[i] == creature) {
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return _hits[i * _numberHits + hit];
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}
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@ -72,7 +70,7 @@ namespace CreatureLib::Battling {
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}
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HitData* GetTargetIteratorBegin(Creature* creature) {
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for (size_t i = 0; i < _targets.Count(); i++) {
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for (uint8_t i = 0; i < _targetCount; i++) {
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if (_targets[i] == creature) {
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return &_hits[i * _numberHits * sizeof(HitData)];
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}
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@ -80,13 +78,22 @@ namespace CreatureLib::Battling {
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throw CreatureException("Invalid target requested.");
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}
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bool IsCreatureTarget(Creature* creature) noexcept { return _targets.IndexOf(creature) != (size_t)-1; }
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const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& GetTargets() noexcept { return _targets; }
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uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
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bool IsCreatureTarget(Creature* creature) noexcept {
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for (uint8_t i = 0; i < _targetCount; i++) {
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if (_targets[i] == creature) {
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return true;
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}
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}
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return false;
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}
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ArbUt::BorrowedPtr<Creature> GetUser() noexcept { return _user; }
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inline const uint8_t GetTargetCount() const noexcept { return _targetCount; }
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inline const ArbUt::BorrowedPtr<Creature>* GetTargets() const noexcept { return _targets; }
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inline uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
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const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
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inline const ArbUt::BorrowedPtr<Creature>& GetUser() noexcept { return _user; }
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inline const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
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size_t ScriptCount() const override { return _user->ScriptCount() + 1; }
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protected:
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