Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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@@ -36,7 +36,8 @@ namespace CreatureLib::Battling {
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};
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private:
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ArbUt::List<ArbUt::BorrowedPtr<Creature>> _targets;
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const ArbUt::BorrowedPtr<Creature>* _targets;
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uint8_t _targetCount;
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uint8_t _numberHits;
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std::unique_ptr<HitData[]> _hits;
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ArbUt::BorrowedPtr<Creature> _user;
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@@ -47,13 +48,10 @@ namespace CreatureLib::Battling {
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ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits,
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ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
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const std::unique_ptr<Script>& script)
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: _targets(targets.Count()), _numberHits(numberHits),
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: _targets(targets.RawData()), _targetCount(targets.Count()), _numberHits(numberHits),
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_hits(std::make_unique<HitData[]>(targets.Count() * numberHits)), _user(user), _attack(attack) {
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AssertNotNull(user)
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AssertNotNull(attack)
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for (auto target : targets) {
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_targets.Append(target);
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}
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// Take ownership of the script of the attack choice, and give attack choice our initial nullptr.
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_script.swap(const_cast<std::unique_ptr<Script>&>(script));
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}
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@@ -63,7 +61,7 @@ namespace CreatureLib::Battling {
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virtual ~ExecutingAttack() noexcept = default;
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HitData& GetHitData(Creature* creature, uint8_t hit) {
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for (size_t i = 0; i < _targets.Count(); i++) {
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for (uint8_t i = 0; i < _targetCount; i++) {
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if (_targets[i] == creature) {
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return _hits[i * _numberHits + hit];
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}
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@@ -72,7 +70,7 @@ namespace CreatureLib::Battling {
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}
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HitData* GetTargetIteratorBegin(Creature* creature) {
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for (size_t i = 0; i < _targets.Count(); i++) {
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for (uint8_t i = 0; i < _targetCount; i++) {
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if (_targets[i] == creature) {
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return &_hits[i * _numberHits * sizeof(HitData)];
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}
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@@ -80,13 +78,22 @@ namespace CreatureLib::Battling {
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throw CreatureException("Invalid target requested.");
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}
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bool IsCreatureTarget(Creature* creature) noexcept { return _targets.IndexOf(creature) != (size_t)-1; }
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const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& GetTargets() noexcept { return _targets; }
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uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
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bool IsCreatureTarget(Creature* creature) noexcept {
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for (uint8_t i = 0; i < _targetCount; i++) {
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if (_targets[i] == creature) {
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return true;
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}
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}
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return false;
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}
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ArbUt::BorrowedPtr<Creature> GetUser() noexcept { return _user; }
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inline const uint8_t GetTargetCount() const noexcept { return _targetCount; }
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inline const ArbUt::BorrowedPtr<Creature>* GetTargets() const noexcept { return _targets; }
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inline uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
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const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
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inline const ArbUt::BorrowedPtr<Creature>& GetUser() noexcept { return _user; }
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inline const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
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size_t ScriptCount() const override { return _user->ScriptCount() + 1; }
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protected:
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