Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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@@ -14,7 +14,7 @@ namespace CreatureLib::Battling {
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static void ExecuteChoice(ArbUt::BorrowedPtr<BaseTurnChoice> choice);
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static void ExecuteAttackChoice(ArbUt::BorrowedPtr<AttackTurnChoice> choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target);
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static void HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::BorrowedPtr<Creature>& target);
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static void ExecuteSwitchChoice(ArbUt::BorrowedPtr<SwitchTurnChoice> choice);
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static void ExecuteFleeChoice(ArbUt::BorrowedPtr<FleeTurnChoice> choice);
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