Initial work on Conan packaging.
continuous-integration/drone/push Build is failing
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continuous-integration/drone/push Build is failing
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@ -17,7 +17,6 @@ steps:
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- cmake --build build-release --target all -- -j 4
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- build-release/CreatureLibTests -s --durations yes --use-colour yes
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- valgrind --tool=memcheck --gen-suppressions=all --leak-check=full --leak-resolution=med --track-origins=yes --vgdb=no --error-exitcode=1 build-release/CreatureLibTests
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- name: test-release-windows
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image: deukhoofd/windowsbuilder
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commands:
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@ -29,3 +28,11 @@ steps:
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- cmake --build build-release-windows --target all -- -j 4
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- export WINEARCH=win64
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- wine build-release-windows/CreatureLibTests.exe -s
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- name: conan-deploy
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image: deukhoofd/linux64builder
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commands:
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- conan create . creaturelib/$$BRANCH
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- conan remote add epsilon-public https://packages.p-epsilon.com/artifactory/api/conan/epsilon-public
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- conan user -p -r=epsilon-public
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- conan upload CreatureLib/0.1@creaturelib/$$BRANCH --all -r=epsilon-public
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- conan user --clean
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@ -0,0 +1,34 @@
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from conans import ConanFile, CMake
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class HelloConan(ConanFile):
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name = "CreatureLib"
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version = "0.1"
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license = "TODO"
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url = "https://git.p-epsilon.com/Deukhoofd/CreatureLib"
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description = "The core implementation for turn based battling using creatures."
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settings = "os", "compiler", "build_type", "arch"
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options = {"shared": [True, False]}
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default_options = {"shared": False}
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generators = "cmake"
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exports_sources = "*"
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def build(self):
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cmake = CMake(self)
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cmake.configure(source_folder=".")
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cmake.build()
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# Explicit way:
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# self.run('cmake "%s/src" %s' % (self.source_folder, cmake.command_line))
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# self.run("cmake --build . %s" % cmake.build_config)
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def package(self):
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self.copy("*.h", dst="include", src="src")
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self.copy("*.lib", dst="lib", keep_path=False)
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self.copy("*.dll", dst="bin", keep_path=False)
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self.copy("*.dylib*", dst="lib", keep_path=False)
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self.copy("*.so", dst="lib", keep_path=False)
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self.copy("*.a", dst="lib", keep_path=False)
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def package_info(self):
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self.cpp_info.libs = ["hello"]
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