Added ExperienceLibrary C Interface.
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@ -6,16 +6,20 @@ export const DamageLibrary* CreatureLib_DamageLibrary_Construct() { return new D
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export void CreatureLib_DamageLibrary_Destruct(const DamageLibrary* p) { delete p; }
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export uint32_t GetDamage(const DamageLibrary* p, ExecutingAttack* attack, Creature* target, uint8_t hitIndex) {
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export uint32_t CreatureLib_DamageLibrary_GetDamage(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitIndex) {
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return p->GetDamage(attack, target, hitIndex);
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}
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export uint8_t GetBasePower(const DamageLibrary* p, ExecutingAttack* attack, Creature* target, uint8_t hitIndex) {
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export uint8_t CreatureLib_DamageLibrary_GetBasePower(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitIndex) {
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return p->GetBasePower(attack, target, hitIndex);
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}
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export float GetStatModifier(const DamageLibrary* p, ExecutingAttack* attack, Creature* target, uint8_t hitIndex) {
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export float CreatureLib_DamageLibrary_GetStatModifier(const DamageLibrary* p, ExecutingAttack* attack,
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Creature* target, uint8_t hitIndex) {
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return p->GetStatModifier(attack, target, hitIndex);
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}
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export float GetDamageModifier(const DamageLibrary* p, ExecutingAttack* attack, Creature* target, uint8_t hitIndex) {
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export float CreatureLib_DamageLibrary_GetDamageModifier(const DamageLibrary* p, ExecutingAttack* attack,
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Creature* target, uint8_t hitIndex) {
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return p->GetDamageModifier(attack, target, hitIndex);
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}
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@ -0,0 +1,13 @@
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#include "../../src/Battling/Library/ExperienceLibrary.hpp"
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#define export extern "C"
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using namespace CreatureLib::Battling;
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export const ExperienceLibrary* CreatureLib_ExperienceLibrary_Construct() { return new ExperienceLibrary(); }
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export void CreatureLib_ExperienceLibrary_Destruct(const ExperienceLibrary* p) { delete p; }
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export void CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
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Creature* opponents[], size_t opponentsCount) {
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auto set = std::unordered_set<Creature*>(opponents, opponents + opponentsCount);
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p->HandleExperienceGain(faintedMon, set);
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}
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