Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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@@ -46,6 +46,9 @@ namespace CreatureLib::Battling {
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virtual void OnAfterHits(const ExecutingAttack* attack, Creature* target){};
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virtual void PreventSelfSwitch(const SwitchTurnChoice* choice, bool* outResult){};
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virtual void ModifyEffectChance(const ExecutingAttack* attack, Creature* target, float* chance){};
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virtual void ModifyIncomingEffectChance(const ExecutingAttack* attack, Creature* target, float* chance){};
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};
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}
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