Use a precompiled header.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-09-25 13:05:15 +02:00
parent 5970dc5d90
commit 53bfbd36c2
72 changed files with 6 additions and 158 deletions

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@@ -1,8 +1,6 @@
#ifndef CREATURELIB_SCRIPT_HPP
#define CREATURELIB_SCRIPT_HPP
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/StringView.hpp>
#include "../../Library/EffectParameter.hpp"
namespace CreatureLib::Battling {

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@@ -1,7 +1,6 @@
#ifndef CREATURELIB_SCRIPTAGGREGATOR_HPP
#define CREATURELIB_SCRIPTAGGREGATOR_HPP
#include <Arbutils/Collections/List.hpp>
#include "Script.hpp"
#include "ScriptSet.hpp"
#include "ScriptWrapper.hpp"

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@@ -1,8 +1,6 @@
#ifndef CREATURELIB_SCRIPTRESOLVER_HPP
#define CREATURELIB_SCRIPTRESOLVER_HPP
#include <Arbutils/Enum.hpp>
#include <string>
#include "Script.hpp"
#include "ScriptCategory.hpp"

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@@ -1,8 +1,6 @@
#ifndef CREATURELIB_SCRIPTSET_HPP
#define CREATURELIB_SCRIPTSET_HPP
#include <Arbutils/Collections/Dictionary.hpp>
#include <Arbutils/Memory/UniquePtrList.hpp>
#include <any>
#include "Script.hpp"

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@@ -1,7 +1,6 @@
#ifndef CREATURELIB_SCRIPTWRAPPER_HPP
#define CREATURELIB_SCRIPTWRAPPER_HPP
#include <memory>
#include "Script.hpp"
#include "ScriptSet.hpp"