Use a precompiled header.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-09-25 13:05:15 +02:00
parent 5970dc5d90
commit 53bfbd36c2
72 changed files with 6 additions and 158 deletions

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@@ -1,6 +1,5 @@
#ifndef CREATURELIB_EVENTDATAKIND_HPP
#define CREATURELIB_EVENTDATAKIND_HPP
#include <Arbutils/Enum.hpp>
namespace CreatureLib::Battling {
ENUM(EventDataKind, uint8_t, Damage, Heal, Faint, Switch, TurnStart, TurnEnd, ExperienceGain, Miss, DisplayText,

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@@ -3,7 +3,6 @@
#include <functional>
#include <thread>
#include <vector>
#include "../../Library/Exceptions/CreatureException.hpp"
#include "Events/EventData.hpp"

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@@ -1,7 +1,6 @@
#ifndef CREATURELIB_EVENTDATA_HPP
#define CREATURELIB_EVENTDATA_HPP
#include <Arbutils/Memory/BorrowedPtr.hpp>
#include "../EventDataKind.hpp"
namespace CreatureLib::Battling {