Renamed Script --> BattleScript, some cleanup on it.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-03-07 10:26:41 +01:00
parent d70c6a224a
commit 5178d5dcc0
25 changed files with 204 additions and 182 deletions

View File

@@ -7,7 +7,7 @@
using namespace CreatureLib;
using namespace CreatureLib::Battling;
class TestScript : public Script {
class TestScript : public BattleScript {
private:
ArbUt::StringView _name;
@@ -21,8 +21,8 @@ public:
TEST_CASE("Script Aggregator properly iterates containing script.") {
auto script = std::make_unique<TestScript>("test");
auto ran = 0;
auto vec =
ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script))};
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNext();
@@ -36,10 +36,10 @@ TEST_CASE("Script Aggregator properly iterates multiple scripts.") {
auto script2 = std::make_unique<TestScript>("test2");
auto script3 = std::make_unique<TestScript>("test3");
auto ran = 0;
auto vec =
ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script2)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script3))};
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script2)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script3))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNext();
@@ -49,9 +49,9 @@ TEST_CASE("Script Aggregator properly iterates multiple scripts.") {
}
TEST_CASE("Script Aggregator properly iterates Script Set.") {
Script* script = new TestScript("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
BattleScript* script = new TestScript("test");
BattleScript* script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script);
@@ -68,14 +68,15 @@ TEST_CASE("Script Aggregator properly iterates Script Set.") {
TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.") {
auto script = std::make_unique<TestScript>("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
BattleScript* script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromSet(&set), ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script))};
ScriptWrapper::FromSet(&set),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull();
@@ -86,14 +87,15 @@ TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.")
TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.") {
auto script = std::make_unique<TestScript>("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
BattleScript* script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)), ScriptWrapper::FromSet(&set)};
auto vec =
ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
ScriptWrapper::FromSet(&set)};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull();
@@ -104,16 +106,17 @@ TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.")
TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Script.") {
auto script = std::make_unique<TestScript>("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
BattleScript* script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3");
auto script4 = std::make_unique<TestScript>("test4");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)), ScriptWrapper::FromSet(&set),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script4))};
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
ScriptWrapper::FromSet(&set),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script4))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull();

View File

@@ -7,7 +7,7 @@
using namespace CreatureLib;
using namespace CreatureLib::Battling;
class TestScript : public Script {
class TestScript : public BattleScript {
private:
ArbUt::StringView _name;

View File

@@ -6,7 +6,7 @@
using namespace CreatureLib;
using namespace CreatureLib::Battling;
class TestScript : public Script {
class TestScript : public BattleScript {
private:
ArbUt::StringView _name;
@@ -19,7 +19,7 @@ public:
class ScriptSourceWithScriptPtr : public ScriptSource {
public:
std::unique_ptr<Script> ScriptPtr = nullptr;
std::unique_ptr<BattleScript> ScriptPtr = nullptr;
protected:
size_t ScriptCount() const override { return 1; }