Renamed Script --> BattleScript, some cleanup on it.
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continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
@@ -7,7 +7,7 @@
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using namespace CreatureLib;
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using namespace CreatureLib::Battling;
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class TestScript : public Script {
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class TestScript : public BattleScript {
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private:
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ArbUt::StringView _name;
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@@ -21,8 +21,8 @@ public:
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TEST_CASE("Script Aggregator properly iterates containing script.") {
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auto script = std::make_unique<TestScript>("test");
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auto ran = 0;
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auto vec =
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ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script))};
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auto vec = ArbUt::List<ScriptWrapper>{
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))};
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auto aggr = ScriptAggregator(vec);
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while (aggr.HasNext()) {
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auto next = aggr.GetNext();
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@@ -36,10 +36,10 @@ TEST_CASE("Script Aggregator properly iterates multiple scripts.") {
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auto script2 = std::make_unique<TestScript>("test2");
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auto script3 = std::make_unique<TestScript>("test3");
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auto ran = 0;
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auto vec =
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ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)),
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script2)),
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script3))};
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auto vec = ArbUt::List<ScriptWrapper>{
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script2)),
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script3))};
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auto aggr = ScriptAggregator(vec);
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while (aggr.HasNext()) {
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auto next = aggr.GetNext();
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@@ -49,9 +49,9 @@ TEST_CASE("Script Aggregator properly iterates multiple scripts.") {
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}
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TEST_CASE("Script Aggregator properly iterates Script Set.") {
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Script* script = new TestScript("test");
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Script* script2 = new TestScript("test2");
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Script* script3 = new TestScript("test3");
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BattleScript* script = new TestScript("test");
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BattleScript* script2 = new TestScript("test2");
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BattleScript* script3 = new TestScript("test3");
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auto ran = 0;
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auto set = ScriptSet();
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set.Add(script);
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@@ -68,14 +68,15 @@ TEST_CASE("Script Aggregator properly iterates Script Set.") {
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TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.") {
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auto script = std::make_unique<TestScript>("test");
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Script* script2 = new TestScript("test2");
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Script* script3 = new TestScript("test3");
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BattleScript* script2 = new TestScript("test2");
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BattleScript* script3 = new TestScript("test3");
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auto ran = 0;
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auto set = ScriptSet();
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set.Add(script2);
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set.Add(script3);
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auto vec = ArbUt::List<ScriptWrapper>{
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ScriptWrapper::FromSet(&set), ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script))};
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ScriptWrapper::FromSet(&set),
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))};
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auto aggr = ScriptAggregator(vec);
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while (aggr.HasNext()) {
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auto next = aggr.GetNextNotNull();
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@@ -86,14 +87,15 @@ TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.")
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TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.") {
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auto script = std::make_unique<TestScript>("test");
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Script* script2 = new TestScript("test2");
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Script* script3 = new TestScript("test3");
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BattleScript* script2 = new TestScript("test2");
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BattleScript* script3 = new TestScript("test3");
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auto ran = 0;
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auto set = ScriptSet();
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set.Add(script2);
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set.Add(script3);
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auto vec = ArbUt::List<ScriptWrapper>{
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)), ScriptWrapper::FromSet(&set)};
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auto vec =
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ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
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ScriptWrapper::FromSet(&set)};
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auto aggr = ScriptAggregator(vec);
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while (aggr.HasNext()) {
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auto next = aggr.GetNextNotNull();
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@@ -104,16 +106,17 @@ TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.")
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TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Script.") {
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auto script = std::make_unique<TestScript>("test");
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Script* script2 = new TestScript("test2");
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Script* script3 = new TestScript("test3");
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BattleScript* script2 = new TestScript("test2");
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BattleScript* script3 = new TestScript("test3");
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auto script4 = std::make_unique<TestScript>("test4");
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auto ran = 0;
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auto set = ScriptSet();
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set.Add(script2);
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set.Add(script3);
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auto vec = ArbUt::List<ScriptWrapper>{
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)), ScriptWrapper::FromSet(&set),
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script4))};
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
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ScriptWrapper::FromSet(&set),
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ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script4))};
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auto aggr = ScriptAggregator(vec);
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while (aggr.HasNext()) {
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auto next = aggr.GetNextNotNull();
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@@ -7,7 +7,7 @@
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using namespace CreatureLib;
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using namespace CreatureLib::Battling;
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class TestScript : public Script {
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class TestScript : public BattleScript {
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private:
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ArbUt::StringView _name;
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@@ -6,7 +6,7 @@
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using namespace CreatureLib;
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using namespace CreatureLib::Battling;
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class TestScript : public Script {
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class TestScript : public BattleScript {
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private:
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ArbUt::StringView _name;
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@@ -19,7 +19,7 @@ public:
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class ScriptSourceWithScriptPtr : public ScriptSource {
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public:
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std::unique_ptr<Script> ScriptPtr = nullptr;
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std::unique_ptr<BattleScript> ScriptPtr = nullptr;
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protected:
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size_t ScriptCount() const override { return 1; }
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