Renamed Script --> BattleScript, some cleanup on it.
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continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -34,17 +34,17 @@ namespace CreatureLib::Battling {
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std::unique_ptr<HitData[]> _hits;
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ArbUt::BorrowedPtr<Creature> _user;
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ArbUt::BorrowedPtr<LearnedAttack> _attack;
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std::unique_ptr<Script> _script = nullptr;
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std::unique_ptr<BattleScript> _script = nullptr;
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ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>> _targets;
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public:
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ExecutingAttack(const ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>& targets, uint8_t numberHits,
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ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
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const std::unique_ptr<Script>& script)
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const std::unique_ptr<BattleScript>& script)
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: _numberHits(numberHits), _hits(std::make_unique<HitData[]>(targets.Count() * numberHits)), _user(user),
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_attack(attack), _targets(targets) {
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// Take ownership of the script of the attack choice, and give attack choice our initial nullptr.
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_script.swap(const_cast<std::unique_ptr<Script>&>(script));
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_script.swap(const_cast<std::unique_ptr<BattleScript>&>(script));
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}
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ExecutingAttack(const ExecutingAttack&) = delete;
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ExecutingAttack& operator=(const ExecutingAttack&) = delete;
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@@ -97,7 +97,7 @@ namespace CreatureLib::Battling {
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inline const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
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size_t ScriptCount() const override { return _user->ScriptCount() + 1; }
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inline ArbUt::BorrowedPtr<Script> GetScript() const noexcept { return _script; }
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inline ArbUt::BorrowedPtr<BattleScript> GetScript() const noexcept { return _script; }
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protected:
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void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
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