Deal with Creatures being deleted before a battle they're part of.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-08-28 19:05:52 +02:00
parent d89e0b0d77
commit 512a39e158
5 changed files with 23 additions and 3 deletions

View File

@@ -1,5 +1,6 @@
#ifdef TESTS_BUILD
#include "../../extern/doctest.hpp"
#include "../../src/Battling/Models/Battle.hpp"
#include "../../src/Battling/Models/CreateCreature.hpp"
#include "../TestLibrary/TestLibrary.hpp"
@@ -54,4 +55,16 @@ TEST_CASE("Override Creature talent") {
delete creature;
}
TEST_CASE("Creature can be deleted before battle is deleted") {
// This should not happen during normal battle executions, but can happen for certain GC solutions. We should not
// segfault in this case, but deal with it properly.
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
auto battle = new Battle(library, {});
auto side = battle->GetSides()[0];
side->SetCreature(creature, 0);
delete creature;
delete battle;
}
#endif