Adds script hooks for preventing runaway.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -11,16 +11,16 @@ namespace CreatureLib::Battling {
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class Battle;
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class TurnHandler {
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static void ExecuteChoice(ArbUt::BorrowedPtr<BaseTurnChoice> choice);
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static void ExecuteChoice(const ArbUt::BorrowedPtr<BaseTurnChoice>& choice);
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static void ExecuteAttackChoice(const ArbUt::BorrowedPtr<AttackTurnChoice>& choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::BorrowedPtr<Creature>& target);
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static void ExecuteSwitchChoice(ArbUt::BorrowedPtr<SwitchTurnChoice> choice);
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static void ExecuteFleeChoice(ArbUt::BorrowedPtr<FleeTurnChoice> choice);
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static void ExecuteSwitchChoice(const ArbUt::BorrowedPtr<SwitchTurnChoice>& choice);
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static void ExecuteFleeChoice(const ArbUt::BorrowedPtr<FleeTurnChoice>& choice);
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public:
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static void RunTurn(ArbUt::BorrowedPtr<ChoiceQueue> queue, ArbUt::BorrowedPtr<Battle> battle);
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static void RunTurn(const ArbUt::BorrowedPtr<ChoiceQueue>& queue, const ArbUt::BorrowedPtr<Battle>& battle);
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};
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}
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