Initialize CreateCreature with ConstString instead of std::string.
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@ -23,8 +23,8 @@ namespace CreatureLib::Battling {
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List<std::tuple<const Library::AttackData*, AttackLearnMethod>> _attacks = {};
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List<std::tuple<const Library::AttackData*, AttackLearnMethod>> _attacks = {};
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public:
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public:
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CreateCreature(const BattleLibrary* library, std::string species, uint8_t level)
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CreateCreature(const BattleLibrary* library, const Arbutils::CaseInsensitiveConstString& species, uint8_t level)
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: _library(library), _species(std::move(species)), _level(level) {}
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: _library(library), _species(species), _level(level) {}
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CreateCreature* WithVariant(const Arbutils::CaseInsensitiveConstString& variant);
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CreateCreature* WithVariant(const Arbutils::CaseInsensitiveConstString& variant);
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CreateCreature* WithNickname(std::string nickname);
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CreateCreature* WithNickname(std::string nickname);
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@ -11,10 +11,10 @@ using namespace CreatureLib::Battling;
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TEST_CASE("Move creature choice up next.", "[Battling]") {
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TEST_CASE("Move creature choice up next.", "[Battling]") {
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auto lib = TestLibrary::Get();
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auto lib = TestLibrary::Get();
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auto c1 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c1 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto c2 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c2 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto c3 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c3 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto c4 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c4 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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std::vector<BaseTurnChoice*> choices = {
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std::vector<BaseTurnChoice*> choices = {
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new PassTurnChoice(c1),
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new PassTurnChoice(c1),
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@ -10,7 +10,7 @@ using namespace CreatureLib::Battling;
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TEST_CASE("Set Choice one-sized side", "[Battling]") {
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TEST_CASE("Set Choice one-sized side", "[Battling]") {
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auto side = BattleSide(0, nullptr, 1);
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auto side = BattleSide(0, nullptr, 1);
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c, 0);
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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auto choice = new PassTurnChoice(c);
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side.SetChoice(choice);
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side.SetChoice(choice);
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@ -20,7 +20,7 @@ TEST_CASE("Set Choice one-sized side", "[Battling]") {
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TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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auto side = BattleSide(0, nullptr, 1);
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auto side = BattleSide(0, nullptr, 1);
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c, 0);
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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auto choice = new PassTurnChoice(c);
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REQUIRE_FALSE(side.AllChoicesSet());
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REQUIRE_FALSE(side.AllChoicesSet());
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@ -32,8 +32,8 @@ TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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TEST_CASE("Set Choice two-sized side", "[Battling]") {
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TEST_CASE("Set Choice two-sized side", "[Battling]") {
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auto side = BattleSide(0, nullptr, 2);
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auto side = BattleSide(0, nullptr, 2);
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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auto choice1 = new PassTurnChoice(c1);
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@ -48,8 +48,8 @@ TEST_CASE("Set Choice two-sized side", "[Battling]") {
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TEST_CASE("Set Choice two-sized side, validate all choices set", "[Battling]") {
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TEST_CASE("Set Choice two-sized side, validate all choices set", "[Battling]") {
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auto side = BattleSide(0, nullptr, 2);
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auto side = BattleSide(0, nullptr, 2);
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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auto choice1 = new PassTurnChoice(c1);
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@ -13,8 +13,9 @@ using namespace Battling;
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TEST_CASE("Create Party", "[Integrations]") {
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TEST_CASE("Create Party", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1};
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CreatureParty party1{c1};
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auto battleParty = BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty = BattleParty(&party1, {CreatureIndex(0, 0)});
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REQUIRE(battleParty.GetParty()->GetAtIndex(0) == c1);
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REQUIRE(battleParty.GetParty()->GetAtIndex(0) == c1);
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@ -22,12 +23,14 @@ TEST_CASE("Create Party", "[Integrations]") {
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TEST_CASE("Create Battle", "[Integrations]") {
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TEST_CASE("Create Battle", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1};
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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auto c2 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party2{c2};
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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@ -36,12 +39,14 @@ TEST_CASE("Create Battle", "[Integrations]") {
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TEST_CASE("Use damaging move", "[Integrations]") {
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TEST_CASE("Use damaging move", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1};
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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auto c2 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party2{c2};
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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@ -58,12 +63,14 @@ TEST_CASE("Use damaging move", "[Integrations]") {
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TEST_CASE("Finish battle when all battle of one side have fainted", "[Integrations]") {
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TEST_CASE("Finish battle when all battle of one side have fainted", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1};
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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auto c2 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party2{c2};
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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@ -93,12 +100,13 @@ TEST_CASE("Finish battle when all battle of one side have fainted", "[Integratio
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TEST_CASE("When creature is dealt enough damage, faint it and mark battle as ended", "[Integrations]") {
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TEST_CASE("When creature is dealt enough damage, faint it and mark battle as ended", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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CreateCreature(library, "testSpecies1", 100).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1};
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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auto c2 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreatureParty party2{c2};
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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@ -122,14 +130,15 @@ TEST_CASE("When creature is dealt enough damage, faint it and mark battle as end
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TEST_CASE("When another creature is available on faint, make sure the battle hasn't ended", "[Integrations]") {
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TEST_CASE("When another creature is available on faint, make sure the battle hasn't ended", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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CreateCreature(library, "testSpecies1", 100).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1};
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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auto c2 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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auto c3 =
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auto c3 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreatureParty party2{c2, c3};
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CreatureParty party2{c2, c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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@ -160,14 +169,15 @@ TEST_CASE("When another creature is available on faint, make sure the battle has
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TEST_CASE("Switch Creature in", "[Integrations]") {
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TEST_CASE("Switch Creature in", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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CreateCreature(library, "testSpecies1", 100).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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auto c2 =
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auto c2 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreatureParty party1{c1, c2};
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CreatureParty party1{c1, c2};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c3 =
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auto c3 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreatureParty party2{c3};
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CreatureParty party2{c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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@ -186,14 +196,17 @@ TEST_CASE("Switch Creature in", "[Integrations]") {
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TEST_CASE("Switch Creature in, but have attack aimed at it. Attack should hit new creature", "[Integrations]") {
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TEST_CASE("Switch Creature in, but have attack aimed at it. Attack should hit new creature", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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auto c2 =
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->Create();
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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auto c2 = CreateCreature(library, "testSpecies1"_cnc, 50)
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1, c2};
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CreatureParty party1{c1, c2};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c3 =
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auto c3 = CreateCreature(library, "testSpecies1"_cnc, 50)
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CreateCreature(library, "testSpecies1", 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party2{c3};
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CreatureParty party2{c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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TEST_CASE("Switch Creature in, mark as seen opponent for opponent", "[Integrations]") {
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TEST_CASE("Switch Creature in, mark as seen opponent for opponent", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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CreateCreature(library, "testSpecies1", 100).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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auto c2 =
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auto c2 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreatureParty party1{c1, c2};
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CreatureParty party1{c1, c2};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c3 =
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auto c3 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreatureParty party2{c3};
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CreatureParty party2{c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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TEST_CASE("Flee Battle", "[Integrations]") {
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TEST_CASE("Flee Battle", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto library = TestLibrary::Get();
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auto c1 =
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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CreateCreature(library, "testSpecies1", 100).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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->Create();
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CreatureParty party1{c1};
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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auto c2 =
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CreateCreature(library, "testSpecies1", 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown)->Create();
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CreatureParty party2{c2};
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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@ -6,41 +6,41 @@
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using namespace CreatureLib::Library;
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using namespace CreatureLib::Library;
|
||||||
TEST_CASE("Create basic creature", "[Library]") {
|
TEST_CASE("Create basic creature", "[Library]") {
|
||||||
auto library = TestLibrary::Get();
|
auto library = TestLibrary::Get();
|
||||||
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
|
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
|
||||||
delete creature;
|
delete creature;
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("Get creature species", "[Library]") {
|
TEST_CASE("Get creature species", "[Library]") {
|
||||||
auto library = TestLibrary::Get();
|
auto library = TestLibrary::Get();
|
||||||
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
|
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
|
||||||
REQUIRE(creature->GetSpecies()->GetName() == "testSpecies1"_cnc);
|
REQUIRE(creature->GetSpecies()->GetName() == "testSpecies1"_cnc);
|
||||||
delete creature;
|
delete creature;
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("Get creature level", "[Library]") {
|
TEST_CASE("Get creature level", "[Library]") {
|
||||||
auto library = TestLibrary::Get();
|
auto library = TestLibrary::Get();
|
||||||
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
|
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
|
||||||
REQUIRE(creature->GetLevel() == 1);
|
REQUIRE(creature->GetLevel() == 1);
|
||||||
delete creature;
|
delete creature;
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("Get creature variant when unset", "[Library]") {
|
TEST_CASE("Get creature variant when unset", "[Library]") {
|
||||||
auto library = TestLibrary::Get();
|
auto library = TestLibrary::Get();
|
||||||
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
|
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
|
||||||
REQUIRE(creature->GetVariant()->GetName() == "default");
|
REQUIRE(creature->GetVariant()->GetName() == "default");
|
||||||
delete creature;
|
delete creature;
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("Get creature nickname when unset", "[Library]") {
|
TEST_CASE("Get creature nickname when unset", "[Library]") {
|
||||||
auto library = TestLibrary::Get();
|
auto library = TestLibrary::Get();
|
||||||
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
|
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
|
||||||
REQUIRE(creature->GetNickname() == "testSpecies1");
|
REQUIRE(creature->GetNickname() == "testSpecies1");
|
||||||
delete creature;
|
delete creature;
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE("Increase creature stat boost", "[Library]") {
|
TEST_CASE("Increase creature stat boost", "[Library]") {
|
||||||
auto library = TestLibrary::Get();
|
auto library = TestLibrary::Get();
|
||||||
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
|
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
|
||||||
creature->ChangeStatBoost(CreatureLib::Library::Statistic::PhysicalAttack, 6);
|
creature->ChangeStatBoost(CreatureLib::Library::Statistic::PhysicalAttack, 6);
|
||||||
REQUIRE(creature->GetStatBoost(CreatureLib::Library::Statistic::PhysicalAttack) == 6);
|
REQUIRE(creature->GetStatBoost(CreatureLib::Library::Statistic::PhysicalAttack) == 6);
|
||||||
delete creature;
|
delete creature;
|
||||||
|
|
Loading…
Reference in New Issue