Initialize CreateCreature with ConstString instead of std::string.
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@@ -11,10 +11,10 @@ using namespace CreatureLib::Battling;
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TEST_CASE("Move creature choice up next.", "[Battling]") {
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auto lib = TestLibrary::Get();
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auto c1 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c2 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c3 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c4 = CreateCreature(lib, "testSpecies1", 1).Create();
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auto c1 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto c2 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto c3 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto c4 = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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std::vector<BaseTurnChoice*> choices = {
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new PassTurnChoice(c1),
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@@ -10,7 +10,7 @@ using namespace CreatureLib::Battling;
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TEST_CASE("Set Choice one-sized side", "[Battling]") {
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auto side = BattleSide(0, nullptr, 1);
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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side.SetChoice(choice);
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@@ -20,7 +20,7 @@ TEST_CASE("Set Choice one-sized side", "[Battling]") {
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TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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auto side = BattleSide(0, nullptr, 1);
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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REQUIRE_FALSE(side.AllChoicesSet());
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@@ -32,8 +32,8 @@ TEST_CASE("Set Choice one-sized side, validate all choices set", "[Battling]") {
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TEST_CASE("Set Choice two-sized side", "[Battling]") {
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auto side = BattleSide(0, nullptr, 2);
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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@@ -48,8 +48,8 @@ TEST_CASE("Set Choice two-sized side", "[Battling]") {
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TEST_CASE("Set Choice two-sized side, validate all choices set", "[Battling]") {
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auto side = BattleSide(0, nullptr, 2);
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1", 5).Create();
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auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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