Initialize Creature talent script when battle library is set, allow talent overriding
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@@ -1,7 +1,10 @@
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#include <cassert>
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#include "BattleLibrary.hpp"
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CreatureLib::Battling::BattleLibrary::BattleLibrary(CreatureLib::Library::DataLibrary *staticLib,
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CreatureLib::Battling::BattleStatCalculator *statCalculator,
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using namespace CreatureLib::Battling;
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BattleLibrary::BattleLibrary(CreatureLib::Library::DataLibrary *staticLib,
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BattleStatCalculator *statCalculator,
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DamageLibrary* damageLibrary,
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CriticalLibrary* criticalLibrary, ScriptResolver* scriptResolver)
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: _staticLib(staticLib), _statCalculator(statCalculator),
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@@ -9,48 +12,48 @@ CreatureLib::Battling::BattleLibrary::BattleLibrary(CreatureLib::Library::DataLi
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_scriptResolver(scriptResolver)
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{}
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CreatureLib::Battling::BattleLibrary::~BattleLibrary() {
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BattleLibrary::~BattleLibrary() {
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delete _staticLib;
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delete _statCalculator;
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delete _damageLibrary;
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delete _criticalLibrary;
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delete _scriptResolver;
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}
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const CreatureLib::Library::LibrarySettings& CreatureLib::Battling::BattleLibrary::GetSettings() const {
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const CreatureLib::Library::LibrarySettings& BattleLibrary::GetSettings() const {
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return _staticLib->GetSettings();
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}
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const CreatureLib::Battling::BattleStatCalculator *CreatureLib::Battling::BattleLibrary::GetStatCalculator() const {
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const BattleStatCalculator *BattleLibrary::GetStatCalculator() const {
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return _statCalculator;
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}
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const CreatureLib::Library::SpeciesLibrary* CreatureLib::Battling::BattleLibrary::GetSpeciesLibrary() const {
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const CreatureLib::Library::SpeciesLibrary* BattleLibrary::GetSpeciesLibrary() const {
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return _staticLib->GetSpeciesLibrary();
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}
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const CreatureLib::Library::ItemLibrary* CreatureLib::Battling::BattleLibrary::GetItemLibrary() const {
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const CreatureLib::Library::ItemLibrary* BattleLibrary::GetItemLibrary() const {
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return _staticLib->GetItemLibrary();
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}
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const CreatureLib::Library::AttackLibrary *CreatureLib::Battling::BattleLibrary::GetAttackLibrary() const {
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const CreatureLib::Library::AttackLibrary *BattleLibrary::GetAttackLibrary() const {
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return _staticLib->GetAttackLibrary();
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}
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const CreatureLib::Library::TypeLibrary *CreatureLib::Battling::BattleLibrary::GetTypeLibrary() const {
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const CreatureLib::Library::TypeLibrary *BattleLibrary::GetTypeLibrary() const {
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return _staticLib->GetTypeLibrary();
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}
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const CreatureLib::Battling::DamageLibrary *CreatureLib::Battling::BattleLibrary::GetDamageLibrary() const {
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const DamageLibrary *BattleLibrary::GetDamageLibrary() const {
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return _damageLibrary;
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}
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const CreatureLib::Battling::CriticalLibrary *CreatureLib::Battling::BattleLibrary::GetCriticalLibrary() const {
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const CriticalLibrary *BattleLibrary::GetCriticalLibrary() const {
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return _criticalLibrary;
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}
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CreatureLib::Battling::Script *
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CreatureLib::Battling::BattleLibrary::LoadScript(CreatureLib::Battling::ScriptResolver::ScriptCategory category,
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const std::string &scriptName) {
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Script* BattleLibrary::LoadScript(ScriptResolver::ScriptCategory category, const std::string &scriptName) {
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assert(this->_scriptResolver != nullptr);
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return _scriptResolver->LoadScript(category, scriptName);
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}
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