Adds optional optimization to history helper functions to limit the max amount of turns searched through.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -1,6 +1,7 @@
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#ifndef CREATURELIB_HISTORYHOLDER_HPP
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#define CREATURELIB_HISTORYHOLDER_HPP
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#include <utility>
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#include "../../Library/Exceptions/CreatureException.hpp"
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#include "HistoryElements/DamageHistory.hpp"
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#include "HistoryElements/HistoryElement.hpp"
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@ -11,9 +12,10 @@ concept HistoryElementType = std::is_base_of<CreatureLib::Battling::HistoryEleme
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namespace CreatureLib::Battling {
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class HistoryHolder {
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HistoryElement* _top = nullptr;
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std::function<u32()> _getTurnNumber;
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public:
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HistoryHolder() {}
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HistoryHolder(std::function<u32()> getTurnNumber) : _getTurnNumber(std::move(getTurnNumber)) {}
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HistoryHolder(const HistoryHolder&) = delete;
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HistoryHolder& operator=(const HistoryHolder&) = delete;
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@ -27,21 +29,30 @@ namespace CreatureLib::Battling {
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[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement> GetTopElement() const noexcept { return _top; }
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[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement> GetLastUsedAttack() const noexcept {
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const auto* c = _top;
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while (c != nullptr) {
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if (c->GetKind() == HistoryElementKind::AttackUse) {
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[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement>
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GetLastUsedAttack(u32 maxDepth = 0) const noexcept {
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ArbUt::OptionalBorrowedPtr<const HistoryElement> c = _top;
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auto turn = _getTurnNumber();
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while (c.HasValue()) {
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if (maxDepth != 0 && turn - c.GetValue()->GetTurnNumber() > maxDepth - 1) {
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break;
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}
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if (c.GetValue()->GetKind() == HistoryElementKind::AttackUse) {
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return c;
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}
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c = c->GetPrevious();
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c = c.GetValue()->GetPrevious();
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}
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return {};
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}
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[[nodiscard]] ArbUt::OptionalBorrowedPtr<const HistoryElement>
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GetLastDamageOnTarget(const ArbUt::BorrowedPtr<const Creature>& creature) const noexcept {
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GetLastDamageOnTarget(const ArbUt::BorrowedPtr<const Creature>& creature, u32 maxDepth = 0) const noexcept {
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ArbUt::OptionalBorrowedPtr<const HistoryElement> c = _top;
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auto turn = _getTurnNumber();
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while (c.HasValue()) {
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if (maxDepth != 0 && turn - c.GetValue()->GetTurnNumber() > maxDepth - 1) {
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break;
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}
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if (c.GetValue()->GetKind() == HistoryElementKind::Damage &&
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c.ForceAs<const DamageHistory>().GetValue()->GetTarget() == creature) {
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return c;
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@ -26,7 +26,7 @@ namespace CreatureLib::Battling {
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bool _hasEnded = false;
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BattleResult _battleResult = BattleResult::Empty();
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EventHook _eventHook;
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ArbUt::UniquePtr<HistoryHolder> _historyHolder = new HistoryHolder();
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ArbUt::UniquePtr<HistoryHolder> _historyHolder = new HistoryHolder([this]() { return GetCurrentTurn(); });
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uint32_t _currentTurn = 0;
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