Fixed issue where base stats of a variant got corrupted.
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@@ -27,15 +27,15 @@ Battling::BattleStatCalculator::CalculateBoostedStats(Battling::Creature* creatu
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uint32_t CalculateHealthStat(Battling::Creature* creature) {
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AssertNotNull(creature)
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auto level = creature->GetLevel();
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auto a = (creature->GetBaseStat(Library::Statistic::Health)) * 2 * level;
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return floor(a / 100) + level + 10;
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float a = (creature->GetBaseStat(Library::Statistic::Health)) * 2.0 * level;
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return static_cast<uint32_t>(floor(a / 100.0) + level + 10);
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}
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uint32_t CalculateOtherStat(Battling::Creature* creature, Library::Statistic stat) {
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AssertNotNull(creature)
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auto level = creature->GetLevel();
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auto a = (creature->GetBaseStat(stat)) * 2 * level;
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return floor(a / 100) + 10;
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float a = (creature->GetBaseStat(stat)) * 2.0 * level;
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return static_cast<uint32_t>(floor(a / 100.0) + 5);
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}
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uint32_t Battling::BattleStatCalculator::CalculateFlatStat(Battling::Creature* creature,
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@@ -6,7 +6,7 @@ using namespace CreatureLib::Battling;
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uint32_t DamageLibrary::GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const {
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AssertNotNull(attack)
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AssertNotNull(target)
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auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel());
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auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel()) / 5 + 2;
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auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
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auto bp = hit->GetBasePower();
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auto statMod = GetStatModifier(attack, target, hitIndex);
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