Initial work on attack fail handling.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -75,6 +75,9 @@ namespace CreatureLib::Battling {
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[[maybe_unused]] Creature* target, [[maybe_unused]] float* chance){};
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virtual void ModifyIncomingEffectChance([[maybe_unused]] const ExecutingAttack* attack,
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[[maybe_unused]] Creature* target, [[maybe_unused]] float* chance){};
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virtual void OnFail([[maybe_unused]] Creature* target){};
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virtual void OnOpponentFail([[maybe_unused]] Creature* target){};
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};
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}
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